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Commands

Last update: 11 minutes ago
info

As of the 3/30/2023 update a lot of commands received a devonly + defensive flag. You can use these commands only if you set DefensiveConCommands to 0 in csgo_core/gameinfo.gi. Developmentonly commands without the defensive flag cannot be used even with DefensiveConCommands "0"

List of all commands

NameDescriptionFlags
_recordRecord a demo incrementally.dontrecord release
_resetgamestatsErases current game stats and writes out a blank stats filedevelopmentonly gamedll defensive
-bugvoiceFinish recording bug voice attachment.developmentonly dontrecord defensive
-camdistancedevelopmentonly clientdll defensive
-cammousemovedevelopmentonly clientdll defensive
-cl_show_team_equipmentclientdll release
-lookatweaponclientdll release
-quickbuyradialclientdll release
-quickgearradialdevelopmentonly clientdll defensive
-quickgrenaderadialclientdll release
-quickinvclientdll release
-radialradioclientdll release
-radialradio2clientdll release
-radialradio3clientdll release
-spray_menuclientdll release
+bugvoiceStart recording bug voice attachment.developmentonly dontrecord defensive
+camdistancedevelopmentonly clientdll defensive
+cammousemovedevelopmentonly clientdll defensive
+cl_show_team_equipmentclientdll release
+lookatweaponclientdll release
+quickbuyradialclientdll release
+quickgearradialdevelopmentonly clientdll defensive
+quickgrenaderadialclientdll release
+quickinvclientdll release
+radialradioclientdll release
+radialradio2clientdll release
+radialradio3clientdll release
+spray_menuclientdll release
<unknown>hide
addipAdd an IP address to the ban list.developmentonly defensive
addonslist current addon info.developmentonly defensive
aliasAlias a command.release
anim_eval_statsDisplays stats about how many EvaluatePose calls are unuseddevelopmentonly gamedll
animevents_dumpList all the currently registered anim events. gamedll cheat
animgraph_dump_update_listDisplays stats about which animations are updatingdevelopmentonly gamedll
animgraph_set_parameter_boolSpecified entities will have the specified bool parameter set to the value specified. Useful for animators to test. Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>gamedll cheat
animgraph_set_parameter_enumSpecified entities will have the specified enum parameter set to the value specified. Useful for animators to test. Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>gamedll cheat
animgraph_set_parameter_floatSpecified entities will have the specified float parameter set to the value specified. Useful for animators to test. Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>gamedll cheat
animgraph_set_parameter_intSpecified entities will have the specified int parameter set to the value specified. Useful for animators to test. Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>gamedll cheat
animgraph_set_parameter_stringSpecified entities will have the specified bool parameter set to the value specified. Useful for animators to test. Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>gamedll cheat
animgraph_set_parameter_vectorSpecified entities will have the specified vector parameter set to the value specified. Useful for animators to test. Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>gamedll cheat
apply_crosshair_codeApply a crosshair code to the current crosshair settings.developmentonly clientdll defensive
auto_bugauto_bug : create non-interactive bug report.developmentonly dontrecord defensive
autobuyAttempt to purchase items with the order listed in cl_autobuyclientdll clientcmd_can_execute
autosaveAutosavedevelopmentonly gamedll defensive
autosavedangerousAutoSaveDangerousdevelopmentonly gamedll defensive
autosavedangerousissafedevelopmentonly gamedll defensive
axisDraw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> gamedll cheat
banidAdd a user ID to the ban list.developmentonly defensive
banipAdd an IP address to the ban list.developmentonly defensive
benchframeTakes a snapshot of a particular frame in a time demo.release
bindBind a key.release
binddefaultsBind all keys to their default values.release
bindssBind a key for a particular splitscreen player.release
bindtogglePerforms a bind <key> "increment var <cvar> 0 1 1".developmentonly defensive
blinkBlink specified convar value between two values at the specified duration.developmentonly dontrecord defensive
bot_addbot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.gamedll release
bot_add_ctbot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.gamedll release
bot_add_tbot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.gamedll release
bot_all_weaponsAllows the bots to use all weaponsgamedll release
bot_goto_markSends a bot to the marked nav area (useful for testing navigation meshes)gamedll cheat
bot_goto_selectedSends a bot to the selected nav area (useful for testing navigation meshes)gamedll cheat
bot_kickbot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.gamedll release
bot_killbot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.gamedll cheat
bot_knives_onlyRestricts the bots to only using knivesgamedll release
bot_pistols_onlyRestricts the bots to only using pistolsgamedll release
bot_placebot_place - Places a bot from the map at where the local player is pointing.gamedll cheat
bot_snipers_onlyRestricts the bots to only using sniper riflesgamedll release
boxDraw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> gamedll cheat
breakable_force_breakForce a breakable to breakdevelopmentonly gamedll defensive
bugbug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.developmentonly dontrecord defensive
bugvoice_clearClear voice attachment data.developmentonly dontrecord defensive
bugvoice_saveWrite buffered voice attachment data to file.developmentonly dontrecord defensive
buildcubemapsBuild Cubemapsdevelopmentonly clientdll defensive
buildsparseshadowtreeBuild Sparse Shadow Treedevelopmentonly hidden clientdll
button_infoDisplay information about the specified key or button.release
buymenuShow or hide main buy menuclientdll server_can_execute
buyrandomBuy random primary and secondary. Primarily for deathmatch where cost is not an issue.gamedll
callvoteStart a vote on an issue.gamedll
cam_commandTells camera to change modesclientdll cheat
camera_cut_to_datadriven_cameradevelopmentonly hidden clientdll defensive
camerazoomindevelopmentonly clientdll defensive
camerazoomoutdevelopmentonly clientdll defensive
camorthoSwitch to orthographic camera.clientdll cheat
cancelselectclientdll server_can_execute
capturecubemapCapture Cubemapdevelopmentonly clientdll defensive
cast_aabbTests box collision detectiongamedll cheat
cast_bulletTests bullet castgamedll cheat
cast_capsuleTests capsule collision detectiongamedll cheat
cast_convexTests convex hull collision detectiongamedll cheat
cast_cylinderTests cylinder collision detectiongamedll cheat
cast_intervalsTests interval ray castgamedll cheat
cast_obbTests cylinder collision detectiongamedll cheat
cast_physicsTests physics shape collision detectiongamedll cheat
cast_rayTests ray castgamedll cheat
cast_sphereTests sphere castgamedll cheat
cc_emitEmits a closed captiondevelopmentonly clientdll defensive
cc_findsoundSearches for soundname which emits specified text.developmentonly clientdll defensive
cc_flushFlushes async'd captions.developmentonly clientdll defensive
cc_randomEmits a random captiondevelopmentonly clientdll defensive
cc_showblocksToggles showing which blocks are pending/loaded async.developmentonly clientdll defensive
cl_anim_eval_statsDisplays stats about how many EvaluatePose calls are unuseddevelopmentonly clientdll
cl_animgraph_dump_update_listDisplays stats about which animations are updatingdevelopmentonly clientdll
cl_avatar_convert_pngConverts all rgb avatars in the avatars directory to pngclientdll cheat release
cl_avatar_convert_rgbConverts all png avatars in the avatars directory to rgbclientdll cheat release
cl_axisDraw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> clientdll cheat
cl_boxDraw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> clientdll cheat
cl_break_on_missing_resourceBreak in debugger when missing resource match is found. Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off. developmentonly
cl_commandtool_execRuns a command from the command tooldevelopmentonly clientdll defensive
cl_cs_dump_econ_item_stringtablecl_cs_dump_econ_item_stringtabledevelopmentonly clientdll defensive
cl_debugoverlay_cycle_domainToggles visibility of the debug overlay system.clientdll cheat
cl_debugoverlay_cycle_stateToggles visibility of the debug overlay system.clientdll cheat
cl_debugoverlay_dashboardMakes the debug overlay dashboard visible.clientdll cheat
cl_debugoverlay_hide_imguiHides the overlay.clientdll cheat
cl_debugoverlay_toggleToggles visibility of the debug overlay system.clientdll cheat
cl_destroy_ragdollsDestroys all client-side ragdollsdevelopmentonly clientdll defensive
cl_dev_decaltrace_bloodShoot out a decal spray that shoots blood.developmentonly clientdll cheat
cl_drawcrossDraws a cross at the given location Arguments: x y zclientdll cheat
cl_drawlineDraws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2clientdll cheat
cl_dump_player_animgraph_stateDumps the local player's animgraph state to consoledevelopmentonly clientdll
cl_dump_projected_texture_countPrint out number of active projected texturesdevelopmentonly clientdll defensive
cl_dump_response_symbolsprint all response symbols to the consoledevelopmentonly clientdll defensive
cl_dumpentityDumps info about an entityclientdll cheat
cl_dumpsplithacksDump split screen workarounds.developmentonly clientdll defensive
cl_ent_absboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_actornamesDisplays the entity name for all entities that have ShouldDisplayInActorNames true in codeclientdll cheat
cl_ent_animgraph_debugDisplays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_animgraph_recordToggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_attachmentsDisplays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_bboxDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_callent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scopeclientdll cheat
cl_ent_clear_debug_overlaysClears all debug overlaysclientdll cheat
cl_ent_findFind and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring> clientdll cheat
cl_ent_find_indexDisplay data for entity matching specified index. Format: find_ent_index <index> clientdll cheat
cl_ent_grabgrabs the object in front of the player. Options: -loose -multiple -toggleclientdll cheat
cl_ent_hierarchyPrints the entity hierarchy tree rooted at the specified ent(s)clientdll cheat
cl_ent_hitboxDisplays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_jointsDisplays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_messagesToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_nameDisplays the entity nameclientdll cheat
cl_ent_pickerToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug informationclientdll cheat
cl_ent_pivotDisplays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_removeRemoves the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_remove_allRemoves all entities of the specified type Arguments: {entity_name} / {class_name} clientdll cheat
cl_ent_scaleScales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>clientdll cheat
cl_ent_scenehierarchyPrints the entity scenenode hierarchy tree rooted at the specified ent(s)clientdll cheat
cl_ent_script_dumpDumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_selectSelect or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_setangSet entity anglesclientdll cheat
cl_ent_setnameSets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>clientdll cheat
cl_ent_setposMove entity to positionclientdll cheat
cl_ent_show_damageSets damage display mode. When on, you will see the amount of damage dealt over the target's head.clientdll cheat
cl_ent_skeletonDisplays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_spew_derived_classesPrints out all entity classes which inherit from a specified base classdevelopmentonly clientdll
cl_ent_textDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat vconsole_fuzzy_matching
cl_ent_text_clearHide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_filterSet which ent_text filters you want: clientdll cheat
cl_ent_text_radiusDisplays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>clientdll cheat
cl_ent_text_sticky_addAdds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_sticky_clearClears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_sticky_dumpSpews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text_sticky_removeRemoves from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_text256Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_ungrabun-grabs all objectsclientdll cheat
cl_ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_viewoffsetDisplays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_ent_visibility_tracesDisplays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat vconsole_fuzzy_matching
cl_entityreportReports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.developmentonly clientdll defensive
cl_entitysummarySummarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.developmentonly clientdll defensive
cl_entsList client entities, sorted by spawn groupdevelopmentonly clientdll defensive
cl_fullupdateForce uncompressed updatecheat
cl_game_mode_convarsDisplay the values of the convars for the current game_mode.developmentonly clientdll defensive
cl_groupsShow status of all spawn groups.clientdll cheat
cl_checkdeclareclassesCheck game code serializerscheat
cl_imgui_debug_entityShows the entity browswer, focused on the entity you specify. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cl_imgui_set_selectionSets ImGui selectionclientdll cheat
cl_imgui_set_status_textSets ImGui header status textclientdll cheat
cl_in_forcebuttonstateForces a button to be a particular state - WHEN PROCESSING USERCOMMANDSdevelopmentonly clientdll vconsole_fuzzy_matching
cl_interpRead the effective client simulation interpolation amount in terms of time.clientdll release
cl_mainmenu_hide_blogShow the news panel and hide bloghidden clientdll clientcmd_can_execute
cl_mainmenu_show_blogShow the blog and hide news panelhidden clientdll clientcmd_can_execute
cl_matchstats_print_own_datacl_matchstats_print_own_data RANGENAMEdevelopmentonly clientdll defensive
cl_particles_dump_effectsdevelopmentonly clientdll defensive
cl_particles_dumplistDump all new particles, optional name substring.developmentonly clientdll linked_concommand defensive
cl_particles_dumpsimlistDump all simulating particles, optional name substring.developmentonly clientdll linked_concommand defensive
cl_phys_create_test_character_proxyCreate test character proxydevelopmentonly clientdll
cl_phys_dump_intersection_controllerDump intersection controller statusdevelopmentonly clientdll
cl_phys_dump_main_worldDump physics main world to filedevelopmentonly clientdll
cl_phys_dump_memoryDump memory usagedevelopmentonly clientdll
cl_phys_listList all physics component contents of every entity in the game; -stream [1|0] : initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) developmentonly clientdll
cl_phys_record_raysDump physics main world to filedevelopmentonly clientdll
cl_phys_record_rays_and_worldDump traces physics main world to filedevelopmentonly clientdll
cl_phys_sleepPut all physics in all the worlds to sleepdevelopmentonly clientdll
cl_phys_wakeupWake all physics objects in the Main physics updevelopmentonly clientdll
cl_physics_add_testadd test objectdevelopmentonly clientdll
cl_physics_highlight_activeTurns on the absbox for all active physics objects. 0 : un-highlight. developmentonly clientdll
cl_physics_remove_testremove test objectdevelopmentonly clientdll
cl_physics_report_activeLists all active physics objects -more : extra info developmentonly clientdll
cl_precacheinfoShow precache info (client).developmentonly defensive
cl_pred_track<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.developmentonly clientdll defensive
cl_pred_track_offclear field track changes.developmentonly clientdll defensive
cl_predictioncopy_describeDescribe datamap_t for entindexdevelopmentonly clientdll defensive
cl_predictioncopy_printPrint simple description of prediction copy fields for entindexdevelopmentonly clientdll defensive
cl_printfpsPrint information from cl_showfps.developmentonly clientdll defensive
cl_prop_debugToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.clientdll cheat
cl_querycache_statsDisplay status of the query cache (client only)clientdll cheat
cl_reload_hudReloads the hud scale and resets scale and bordersdevelopmentonly clientdll defensive
cl_removedecalsRemove the decals from the entity under the crosshair.clientdll cheat
cl_report_entitiesLists all entitiesdevelopmentonly clientdll cheat
cl_report_predcopy_overridesReport prediction copy overridesdevelopmentonly clientdll defensive
cl_report_simthinklistLists all simulating/thinking entitiesdevelopmentonly clientdll
cl_report_soundpatchreports client-side sound patch countdevelopmentonly clientdll defensive
cl_resetfpsReset information from cl_showfps.developmentonly clientdll defensive
cl_rr_reloadresponsesystemsReload all response system scripts.clientdll cheat
cl_save_animgraph_recordingSaves all active animgraph recordings to diskclientdll cheat
cl_script_add_debug_filterAdd a filter to the game debug overlayclientdll cheat
cl_script_add_watchAdd a watch to the game debug overlayclientdll cheat
cl_script_add_watch_patternAdd a watch to the game debug overlayclientdll cheat
cl_script_attach_debuggerConnect the vscript VM to the script debuggerclientdll cheat
cl_script_clear_watchesClear all watches from the game debug overlayclientdll cheat
cl_script_debugToggle the in-game script debug featuresclientdll cheat
cl_script_dump_allDump the state of the VM to the consoleclientdll cheat
cl_script_findFind a key in the VM clientdll cheat
cl_script_helpOutput help for script functionsclientdll cheat
cl_script_help2Output help for script functions suitable for auto-completiondevelopmentonly clientdll defensive
cl_script_reloadReload scriptsclientdll cheat
cl_script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run scriptclientdll cheat
cl_script_reload_entity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run scriptsclientdll cheat
cl_script_remove_debug_filterRemove a filter from the game debug overlayclientdll cheat
cl_script_remove_watchRemove a watch from the game debug overlayclientdll cheat
cl_script_remove_watch_patternRemove a watch from the game debug overlayclientdll cheat
cl_script_resurrect_unreachableUse the garbage collector to track down reference cyclesclientdll cheat
cl_script_trace_disableTurn off a particular trace output by file or function nameclientdll cheat
cl_script_trace_disable_allTurn off all trace outputclientdll cheat
cl_script_trace_disable_keyTurn off a particular trace output by table/instanceclientdll cheat
cl_script_trace_enableTurn on a particular trace output by file or function nameclientdll cheat
cl_script_trace_enable_allTurn on all trace outputclientdll cheat
cl_script_trace_enable_keyTurn on a particular trace output by table/instanceclientdll cheat
cl_showentsDump entity list to console.clientdll cheat
cl_sim_grenade_trajectoryDraw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.clientdll cheat
cl_sos_test_get_opvarclientdll cheat
cl_sos_test_set_opvarclientdll cheat
cl_soundscape_flushFlushes the client side soundscapesclientdll cheat server_can_execute
cl_soundscape_printdebuginfoprint soundscapesdevelopmentonly clientdll defensive
cl_spewserializersSpew serializerscheat
cl_spewworldgroupsSpew world groups (client)developmentonly
cl_ss_originprint origin in script formatdevelopmentonly clientdll defensive
cl_steamscreenshotsEnable/disable saving screenshots to Steamdevelopmentonly clientdll defensive
cl_test_list_entitiestest-list entitiesclientdll cheat
cl_ticktiming{print|<interval>} [summary|detail] Print timing stats now, or set report intervaldontrecord release
cl_tree_sway_dirsets tree sway wind direction and strengthdevelopmentonly clientdll defensive
cl_updatevisibilityUpdates visibility bits.developmentonly clientdll defensive
clearClear console output.dontrecord release
clear_bombsgamedll cheat
clearallClear console output from all views.dontrecord release
cli_ent_attachmentsDisplays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_hitboxDisplays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_pivotDisplays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_skeletonDisplays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
cli_ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
clutch_mode_toggleToggle clutch mode convarclientdll release
cmdForward command to server.developmentonly defensive
collect_entity_model_nameCollect model names of the entities you're pointing atgamedll cheat
commandtool_execRuns a command from the command tooldevelopmentonly gamedll defensive
commentary_cvarsnotchangingdevelopmentonly gamedll defensive
commentary_finishnodegamedll
condumpdump the text currently in the console to condumpXX.logrelease
confirm_abandon_matchConfirm that we wish to abandon matchhidden clientdll clientcmd_can_execute
confirm_activate_itemid_nowConfirm item activation by item idhidden clientdll clientcmd_can_execute
confirm_join_friend_session_exit_currentConfirm that we wish to join a friend session, destroying a previous sessionhidden clientdll clientcmd_can_execute
confirm_join_new_session_exit_currentConfirm that we wish to join a new session, destroying a previous sessionhidden clientdll clientcmd_can_execute
confirm_join_party_session_exit_currentConfirm that we wish to join a party session, destroying a previous sessionhidden clientdll clientcmd_can_execute
confirm_watch_friend_session_exit_currentConfirm that we wish to watch a friend session, destroying a previous sessionhidden clientdll clientcmd_can_execute
connectConnect to a remote server.release
connect_hltvConnect to a remote HLTV server.release
console_testOutput text to test consoledevelopmentonly
consoletoolOpen a VConsole subtool.dontrecord release
convert_steamidConvert SteamID into multiple formatsdevelopmentonly clientdll defensive
cpuinfoPrint CPU configuration informationdevelopmentonly defensive
crashCrash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert 3: infinite loop 4: stack buffer overrun 5: multiple asserts across multiple threadscheat
crash_errorCause the engine to crash by Plat_FatalError on main thread (Debug!!)cheat
crash_error_jobCause the engine to crash by Plat_FatalError on job thread (Debug!!)cheat
crash_error_threadCause the engine to crash by Plat_FatalError on non-main thread (Debug!!)cheat
crash_jobCause the engine to crash in a job thread (Debug!!)cheat
crash_threadCause the engine to crash in a brand new non-main thread (Debug!!)cheat
create_flashlightgamedll cheat
create_radius_damageCauses radius damage where you're looking, at the passed in radius.gamedll cheat
CreatePredictionErrorCreate a prediction errorgamedll cheat
creditsdonedevelopmentonly gamedll defensive
cs_quit_promptQuit the gameclientdll release
csgo_download_matchDownloads a match via serial code and starts playbackclientdll dontrecord clientcmd_can_execute
csgo_econ_action_previewPreview an economy itemhidden clientdll dontrecord clientcmd_can_execute
csgo_watch_friend_session_exit_currenthidden clientdll clientcmd_can_execute
cvarlistShow the list of convars/concommands.release
cyclevarCycle through specified convar values.dontrecord release
dbghist_addlineAdd a line to the debug history. Format: <category id> <line>developmentonly gamedll defensive
dbghist_dumpDump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous developmentonly gamedll defensive
debug_purchase_defidxPurchase an item by defindexclientdll release clientcmd_can_execute
debugoverlay_cycle_domainToggles visibility of the debug overlay system.gamedll cheat
debugoverlay_cycle_stateToggles visibility of the debug overlay system.gamedll cheat
debugoverlay_dashboardMakes the debug overlay dashboard visible.gamedll cheat
debugoverlay_hide_imguiHides the overlay.gamedll cheat
debugoverlay_toggleToggles visibility of the debug overlay system.gamedll cheat
demo_gotoSkips to location in demo.release
demo_gotomarkSkips the current demo playback to the marked tickrelease
demo_gototickSkips to a tick in demo.release
demo_infoPrint information about currently playing demo.release
demo_marktickMarks the current demo playback tick for later userelease
demo_pausePauses demo playback.release
demo_resumeResumes demo playback.release
demo_timescaleSets demo replay speed.release
demo_togglepauseToggles demo playback.release
demo_writemetafilesave current meta file demo_<version>.meta file for use in demo upconversion.developmentonly dontrecord defensive
demolistPrint demo sequence list.release
demouiShow/hide demo playback uiclientdll release
dev_send_gc_message<msgid> Send a blank body message with a given ID to gc for routing testsdevelopmentonly clientdll defensive
dev_send_gc_message_server<msgid> Send a blank body message with a given ID to gc for routing testsdevelopmentonly gamedll defensive
dev_simulate_gcdown<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)developmentonly clientdll defensive
differencesShow all convars which are not at their default values (optional restricted to specific flags).release
disable_priority_boostDisable focus based priority boostdevelopmentonly defensive
disconnectDisconnect from serverrelease
dlight_debugCreates a dlight in front of the playerclientdll cheat
dm_reset_spawnsdevelopmentonly gamedll defensive
dm_togglerandomweaponsTurns random weapons in deathmatch on/offclientdll server_can_execute clientcmd_can_execute
drawcrossDraws a cross at the given location Arguments: x y zgamedll cheat
drawlineDraws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2gamedll cheat
drawoverviewmapDraws the overview mapdevelopmentonly clientdll defensive
drawradarDraws HUD radardevelopmentonly clientdll defensive
drop_hostagedrop held hostagedevelopmentonly gamedll cheat
ds_workshop_changelevelChangelevel to an available workshop map by namegamedll release
ds_workshop_listmapsDump workshop maps available on this servergamedll release
dump_entity_reportList all client-side entities in the sceneclientdll cheat
dump_globalsDump all global entities/statesdevelopmentonly gamedll defensive
dump_loc_tokenList information on the given tokendevelopmentonly defensive
dump_localization_filesList all loaded localization filesdevelopmentonly defensive
dump_panorama_css_propertiesPrints out all valid panorama CSS properties and their documentationrelease
dump_panorama_eventsprint panorama event types and their documentationrelease
dump_panorama_render_command_statsdevelopmentonly defensive
dump_response_symbolsprint all response symbols to the consoledevelopmentonly gamedll defensive
dump_secondary_scene_worldsLists secondary scene worlds and ref countsdevelopmentonly clientdll defensive
dumpparticlelistPrint out information on existing particle systemsrelease
dumpstringtableUsage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.developmentonly defensive
econ_build_pinboard_images_from_collection_nameRenders and saves images for all models in a collection.developmentonly clientdll defensive
econ_clear_inventory_imagesclear the local inventory images (they will regenerate)developmentonly clientdll defensive
econ_show_items_with_tagLists the item definitions that have a specified tag.developmentonly clientdll defensive
echoEcho text to console.server_can_execute
echolnEcho the command arguments on the consolerelease
enable_priority_boostDisable focus based priority boostdevelopmentonly defensive
endmatch_votenextmapVotes for the next map at the end of the matchclientdll clientcmd_can_execute
endmovieStop recording movie frames.developmentonly dontrecord defensive
endroundEnd the current round.gamedll cheat
engine_frametime_print_reportPrint a performance report from the current data in the vprof 'lite' profilerdevelopmentonly defensive
ent_absboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_actornamesDisplays the entity name for all entities that have ShouldDisplayInActorNames true in codegamedll cheat
ent_animgraph_debugDisplays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_animgraph_recordToggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_animgraph_setvarSets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_attachmentsDisplays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_autoaimDisplays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_bboxDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_callent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scopegamedll cheat
ent_cancelpendingentfiresCancels all ent_fire created outputs that are currently waiting for their delay to expire.developmentonly gamedll defensive
ent_clear_debug_overlaysClears all debug overlaysgamedll cheat
ent_createCreates an entity of the given designer or subclass name where the player is looking.gamedll cheat vconsole_fuzzy_matching
ent_debug_animUse the specified entity for animation debugging.developmentonly clientdll defensive
ent_debug_origin_changesturn on, off, or toggle origin changes on server for entity by indexdevelopmentonly gamedll
ent_findFind and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring> gamedll cheat
ent_find_indexDisplay data for entity matching specified index. Format: find_ent_index <index> gamedll cheat
ent_fireUsage: ent_fire <target> [action] [value] [delay] gamedll cheat vconsole_fuzzy_matching
ent_fire_outputUsage: ent_fire_output <target> [output name] [value] [delay] gamedll cheat vconsole_fuzzy_matching
ent_grabgrabs the object in front of the player. Options: -loose -multiple -togglegamedll cheat
ent_hierarchyPrints the entity hierarchy tree rooted at the specified ent(s)gamedll cheat
ent_hitboxDisplays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_characterizeSpew PVS debug info for entitydevelopmentonly gamedll defensive
ent_infoUsage: ent_info <class name> gamedll cheat
ent_jointsDisplays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_killKills the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_list_reportReports all list of all entities in a map, one by onedevelopmentonly gamedll defensive
ent_messagesToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_nameDisplays the entity namegamedll cheat
ent_orientOrient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>gamedll cheat
ent_pickerToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug informationgamedll cheat
ent_pivotDisplays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_rboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}clientdll cheat
ent_removeRemoves the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_remove_allRemoves all entities of the specified type Arguments: {entity_name} / {class_name} gamedll cheat
ent_rotateRotates an entity by a specified # of degreesgamedll cheat
ent_scaleScales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_scenehierarchyPrints the entity scenenode hierarchy tree rooted at the specified ent(s)gamedll cheat
ent_script_dumpDumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_selectSelect or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_setangSet entity anglesgamedll cheat
ent_setnameSets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_setposMove entity to positiongamedll cheat
ent_show_damageSets damage display mode. When on, you will see the amount of damage dealt over the target's head.gamedll cheat
ent_show_response_criteriaPrint, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_skeletonDisplays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_spew_derived_classesPrints out all entity classes which inherit from a specified base classdevelopmentonly gamedll
ent_teleportTeleport the specified entity to where the player is looking. Format: ent_teleport <entity name>gamedll cheat
ent_textDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat vconsole_fuzzy_matching
ent_text_clearHide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_filterSet which ent_text filters you want: gamedll cheat
ent_text_radiusDisplays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>gamedll cheat
ent_text_sticky_addAdds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_sticky_clearClears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_sticky_dumpSpews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text_sticky_removeRemoves from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_text256Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_ungrabun-grabs all objectsgamedll cheat
ent_vcollide_wireframeDisplays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_viewentitySelects the picked entity as the view entitydevelopmentonly gamedll
ent_viewoffsetDisplays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
ent_viewpunchUsed to debug ViewPunchdevelopmentonly gamedll
ent_visibility_tracesDisplays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat vconsole_fuzzy_matching
entity_lump_listList all known entity lumpsdevelopmentonly defensive
entity_lump_spewDump the contents of an entity lumpdevelopmentonly defensive
entityreportReports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.developmentonly gamedll defensive
entitysummarySummarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.developmentonly gamedll defensive
entsList server entities, sorted by spawn groupdevelopmentonly gamedll defensive
error_message_explain_pureTake user to Steam support articlehidden clientdll clientcmd_can_execute
error_message_explain_unsignedTake user to Steam support articlehidden clientdll clientcmd_can_execute
error_message_explain_vacTake user to Steam support articlehidden clientdll clientcmd_can_execute
escapeEscape key pressed.release clientcmd_can_execute
execExecute a cfg filedontrecord release
exec_asyncExecute a cfg file over timecheat dontrecord
execifexistsExecute a cfg file if file existsdontrecord release
explodeKills the player with explosive damagegamedll cheat
explodevectorKills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>gamedll cheat
fadeinfadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.gamedll cheat
fadeoutfadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.gamedll cheat
findFind concommands with the specified string in their name/help text.release
findflagsFind concommands by flags.release
firetargetgamedll cheat
firstpersonSwitch to firstperson camera.clientdll release execute_per_tick
fog_override_colorSets the fog color overridecheat
force_assertFire an assertion failuredevelopmentonly
force_fatal_errorFire a fatal errordevelopmentonly
force_floating_point_exceptionsEnable floating point exceptions to find bugsdevelopmentonly
force_hibernateForce toggle hibernation statedevelopmentonly
fp_traceToggle field path tracing to file developmentonly defensive
fs_clear_open_duplicate_timesClear the list of files that have been opened.developmentonly defensive
fs_dump_open_duplicate_timesSet fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.developmentonly defensive
fs_spew_readfieldlistindex <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytescheat
game_aliasSet the configuration of game type and mode based on game alias like "deathmatch".release
game_particle_manager_dump_requeueDump contents of particle manager requeuedevelopmentonly clientdll
game_particle_manager_list_activeDump counts of active particlesdevelopmentonly clientdll
gameevents_analyzecompare game events across all modsdevelopmentonly gamedll
gameevents_dumptofilewrite gameevents keyvalues (sorted by name) to gameevents_<modname>.txtdevelopmentonly gamedll
gameinstructor_dump_open_lessonsGives a list of all currently open lessons.clientdll cheat
gameinstructor_dump_run_lesson_countsGives a list of lessons that been completed or shownclientdll cheat
gameinstructor_reload_lessonsShuts down all open lessons and reloads them from the script file.developmentonly clientdll defensive
gameinstructor_reset_countsResets all display and success counts to zero.developmentonly clientdll
gameinstructor_teach_lessonForce a specific lesson to be triggereddevelopmentonly clientdll defensive
gameui_activateShows the game UIhidden release
gameui_allowescapeEscape key allowed to hide game UIhidden release
gameui_allowescapetoshowEscape key allowed to show game UIhidden release
gameui_hideHides the game UIrelease
gameui_preventescapeEscape key doesn't hide game UIhidden release
gameui_preventescapetoshowEscape key doesn't show game UIhidden release
gcmdGenerate a commandhidden clientdll clientcmd_can_execute
generate_minidump_commentGenerate a minidump comment and spew the results to the consoledevelopmentonly
generate_null_containerGenerated a nulled out container.developmentonly linked_concommand defensive
generate_trash_synthArgs: [Asset directory Path]developmentonly linked_concommand defensive
getposdump position and angles to the consoleclientdll cheat
getpos_exactdump origin and angles to the consoleclientdll cheat
giveGive item to player. Arguments: <item_name>gamedll vconsole_fuzzy_matching
give_orientedGive item oriented to player angles. Arguments: <item_name>gamedll vconsole_fuzzy_matching
givecurrentammoGive a supply of ammo for current weapon.. gamedll cheat
global_setglobal_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).gamedll cheat
godToggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.gamedll cheat
graphcontroller_dumpparamsPrint all anim graph parameters for the specified entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}developmentonly gamedll
grepgrep line for pattern, print out matching lines onlyrelease
groundlistDisplay ground entity list <index>developmentonly gamedll cheat
groupsShow status of all spawn groups.gamedll cheat
guiOpens server GUIrelease
helpFind help about a convar/concommand.release
hideconsoleHide the console.dontrecord release
hideoverviewmapHides the overview mapdevelopmentonly clientdll defensive
hideradarHides HUD radardevelopmentonly clientdll defensive
host_timescale_decDecrement the timescale by one stepcheat
host_timescale_incIncrement the timescale by one stepcheat
host_workshop_collectionHost a workshop map collection as a mapgroupgamedll release
host_workshop_mapGet the latest version of the map and host it on this server.gamedll release
host_writeconfigSaves out the user config values.release
hud_reloadschemeReloads hud layout and animation scripts.developmentonly clientdll defensive
hurtmeHurts the player. Arguments: <health to lose>gamedll cheat
changelevelchangelevel <mapname> :Multiplayer change level.release
check_nofilefdPrint the current number of FDs reported by getrlimitdevelopmentonly defensive
icinterp entity count developmentonly clientdll defensive
ik_debug_fabrik_backwards_iteration_toggledevelopmentonly linked_concommand defensive
ik_debug_fabrik_forwards_iteration_toggledevelopmentonly linked_concommand defensive
ime_hkl_infoSpew IME HKL info.developmentonly dontrecord defensive
ime_infoSpew IME info.developmentonly dontrecord defensive
ime_supported_infoSpew IME Supported info.developmentonly dontrecord defensive
imgui_cycle_undocked_window_focusCycles focus between the game window and undocked imgui windowsdevelopmentonly defensive
imgui_debug_entityShows the entity browswer, focused on the entity you specify. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
imgui_set_selectionSets ImGui selectiongamedll cheat
imgui_set_status_textSets ImGui header status textgamedll cheat
import_csgo_configImports an existing CS:GO configuration file into CS2developmentonly clientdll defensive
impulseTriggers impulse commandclientdll release
in_forcebuttonstateForces a button to be a particular state - WHEN PROCESSING USERCOMMANDSdevelopmentonly gamedll vconsole_fuzzy_matching
in_forceinputForces a button to be a particular state -- WHEN SAMPLING INPUTdevelopmentonly clientdll vconsole_fuzzy_matching
incrementvarIncrement specified convar value.dontrecord release
input_stateinput_statedevelopmentonly
instant_replay_goto_tickGoto a direct timestamp of the replaydevelopmentonly defensive
instant_replay_goto_tick_relativeGoto a direct timestamp of the replaydevelopmentonly defensive
instant_replay_liveIf in replay, jumps back to livedevelopmentonly defensive
instant_replay_pausePauses instant replay.developmentonly defensive
instant_replay_resumeResumes instant replay.developmentonly defensive
instant_replay_skipNumber of seconds to skip back to instant replay from current positiondevelopmentonly defensive
instant_replay_skip_liveNumber of seconds to skip back to instant replay from livedevelopmentonly defensive
instant_replay_timescaleSets instant replay speed.developmentonly defensive
instant_replay_togglepauseToggles instant replay.developmentonly defensive
invnextclientdll server_can_execute
invnextselectclientdll server_can_execute
invprevclientdll server_can_execute
invprevselectclientdll server_can_execute
iv_debugSpew interpolated var info for entity.developmentonly clientdll defensive
iv_interpSpew interpolated var info for entity.developmentonly clientdll defensive
iv_offTurn off all interpolation variable spew.developmentonly clientdll defensive
iv_onSpew both interpolated var debug info and history for entity.developmentonly clientdll defensive
jpeg_screenshotTake a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].developmentonly defensive
key_findbindingFind key bound to specified command string.release
key_listboundkeysList bound keys with bindings.release
key_updatelayoutUpdates game keyboard layout to current windows keyboard setting.developmentonly defensive
kickKick a player by name.dontrecord release
kickidKick a player by userid or uniqueid, with a message.dontrecord release
kickid_hltvKick a player by userid or uniqueid, with a message.dontrecord release
killKills the player with generic damagegamedll cheat
killvectorKills a player applying force. Usage: killvector <player> <x value> <y value> <z value>gamedll cheat
lastinvclientdll server_can_execute
launch_warmup_mapLaunches warmup mapclientdll dontrecord clientcmd_can_execute
listdemoList demo file contents.release
listidLists banned users.developmentonly defensive
listipList IP addresses on the ban list.developmentonly defensive
listissuesList all the issues that can be voted on.gamedll
listRecentNPCSpeechDisplays a list of the last 5 lines of speech from NPCs.developmentonly gamedll dontrecord defensive
loadUsage: load [save file name] developmentonly dontrecord vconsole_fuzzy_matching defensive
localization_quest_item_string_printoutlocalization_quest_item_string_printoutdevelopmentonly clientdll defensive
logEnables logging to file, console, and udp < on | off >.release
log_colorSet the color of a logging channel.dontrecord release
log_dumpchannelsDumps information about all logging channels.dontrecord release
log_flagsSet the flags on a logging channel.dontrecord release
log_levelSet the spew level of a logging channel.dontrecord release
log_verbositySet the verbosity of a logging channel.dontrecord release
logaddress_add_httpSet URI of a listener to receive logs via http post. Wrap URI in double quotes.gamedll unlogged release
logaddress_add_http_delayedSet a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.gamedll unlogged release
logaddress_del_httpRemove http listener by URI. Wrap URI in double quotes.gamedll unlogged release
logaddress_delall_httpRemove all http listeners from the dispatch list.gamedll unlogged release
logaddress_list_httpList all URIs currently receiving server logsgamedll unlogged release
loop_dumpPrint the listeners of the current loop modedevelopmentonly defensive
lrucache_flushFlushes the specified cachedevelopmentonly defensive
lrucache_reset_statsResets stats for the specified CUtlLRUCaches (or all if none specified)developmentonly defensive
lrucache_set_sizeSets the specified cache to the specified sizedevelopmentonly defensive
lrucache_statsSpews information about all CUtlLRUCachesdevelopmentonly defensive
lua_report_memorydevelopmentonly defensive
mapmap <mapname> :Load a new map.release vconsole_fuzzy_matching vconsole_set_focus
map_enable_portrait_worldsEnables/disables portrait worldsclientdll cheat
map_setbombradiusSets the bomb radius for the map.gamedll cheat
map_showbombradiusShows bomb radius from the center of each bomb site and planted bomb.gamedll cheat
map_showspawnpointsShows player spawn points (red=invalid). Optionally pass in the duration.developmentonly gamedll defensive
map_workshopLaunch a workshop mapclientdll release vconsole_fuzzy_matching vconsole_set_focus
mapgroupSpecify a map groupgamedll dontrecord release
mapsDisplays list of maps.release
markup_group_ent_bboxmarkup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup groupgamedll cheat
markup_group_ent_textmarkup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup groupgamedll cheat
markup_group_spewSpew all current markup groups and their membersgamedll cheat
mat_assert_on_shader_useAssert on shader used based on substring of shader namedevelopmentonly
mat_clearshadercacheClears the shader cache used for dynamic shader compile.developmentonly defensive
mat_debugSets a mat_fullbright debug visualization modedevelopmentonly clientdll defensive
mat_disable_dynamic_shader_compileReloads all shaders from vcs files until the next time mat_reloadshaders is calleddevelopmentonly defensive
mat_forcereloadshadersForce reloads all shaders (skips MD5 check). Takes optional substrings of shader names to recompile as arguments.developmentonly defensive
mat_print_dead_materialsPrint loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.developmentonly defensive
mat_print_error_materialsPrint loaded materials that are using the error shader or material.developmentonly defensive
mat_print_expensive_materialsPrint materials sorted by cost heuristicdevelopmentonly defensive
mat_print_material_infoPrint info about a specific materialdevelopmentonly defensive
mat_print_materialsPrint loaded materials. Takes an optional substring as an argument.developmentonly defensive
mat_print_materials_last_framePrint materials used last framedevelopmentonly defensive
mat_print_materials_unusedPrint materials that have never been useddevelopmentonly defensive
mat_print_modesPrint supported rendering modes.developmentonly defensive
mat_print_shader_infoPrint detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.developmentonly defensive
mat_print_shader_qualityPrint current shader quality settingdevelopmentonly defensive
mat_print_shadersPrint loaded shaders. Takes a substring as an argument.developmentonly defensive
mat_print_texturesPrint loaded textures in alphabetical order. Takes an optional substring as an argument.developmentonly defensive
mat_print_textures_sizePrint loaded textures in ascending size order. Takes an optional substring as an argument.developmentonly defensive
mat_print_textures_size_in_memoryPrint loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.developmentonly defensive
mat_reinitmaterialsReinitializes all loaded materials, reloading their shaders.developmentonly defensive
mat_reloadmaterialsReloads all materials. Takes an optional substring as an argument.developmentonly defensive
mat_reloadshadersReloads all shaders. Takes optional substrings of shader names to recompile as arguments.developmentonly defensive
mat_reset_material_costsReset material cost heuristicdevelopmentonly defensive
mat_set_shader_qualityForce shader quality setting (valid values are 0 or 1)developmentonly defensive
matchdraft_debug_sendlogPrint debug draft into HTTP loghidden clientdll dontrecord release clientcmd_can_execute
mem_compactCompacts the heapdevelopmentonly defensive
mem_dumpDump memory stats to text file or <stdout>.developmentonly defensive
mem_testdevelopmentonly defensive
memoryPrint memory stats.developmentonly defensive
memory_check_limitAssert if peak memory use is over the limit.developmentonly
menuselectmenuselectclientdll clientcmd_can_execute
metaMetamod:Source control optionsrelease
minimap_createDoes a bunch of work to create a minimapclientdll cheat
mm_datacenter_debugprintShows information retrieved from data centerdevelopmentonly defensive
mm_debugprintShow debug information about current matchmaking sessiondevelopmentonly defensive
mm_ignored_sessions_resetReset ignored sessionsdevelopmentonly
mm_queue_draft_showDisplay current drafthidden clientdll clientcmd_can_execute
mm_queue_show_statsDisplay global server statsclientdll clientcmd_can_execute
model_dump_convert_infoPrint model load-time conversion infodevelopmentonly gamedll clientdll linked_concommand defensive
movie_fixwaveFixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.developmentonly defensive
mp_backup_restore_list_filesLists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayedgamedll release
mp_backup_restore_load_fileLoads player cash, KDA, scores and team scores; resets to the next round after the backupgamedll release
mp_bot_ai_bt_clear_cacheClears the cache for behavior tree files.gamedll release
mp_debug_timeoutsPrints time outs to the console for debuggingdevelopmentonly gamedll defensive
mp_disable_autokickPrevents a userid from being auto-kickedgamedll release
mp_dump_timersPrints round timers to the console for debuggingdevelopmentonly gamedll defensive
mp_modify_timeoutsmp_modify_timeouts <CT|T> <N>, e.g., mp_modify ct -1gamedll release
mp_pause_matchPause the match in the next freeze timegamedll release
mp_scrambleteamsScramble the teams and restart the gamegamedll release
mp_swapteamsSwap the teams and restart the gamegamedll release
mp_unpause_matchResume the matchgamedll release
mp_warmup_endEnd warmup immediately.gamedll release
mp_warmup_startStart warmup.gamedll release
multvarMultiply specified convar value.dontrecord release
nav_add_to_selected_setAdd current area to the selected set.gamedll cheat
nav_add_to_selected_set_by_idAdd specified area id to the selected set.gamedll cheat
nav_avoidToggles the 'avoid this area when possible' flag used by the AI system.gamedll cheat
nav_begin_deselectingStart continuously removing from the selected set.gamedll cheat
nav_begin_drag_deselectingStart dragging a selection area.gamedll cheat
nav_begin_drag_selectingStart dragging a selection area.gamedll cheat
nav_begin_selectingStart continuously adding to the selected set.gamedll cheat
nav_clear_attributeRemove given nav attribute from all areas in the selected set.gamedll cheat
nav_clear_attributesClear all nav attributes of selected area.gamedll cheat
nav_clear_selected_setClear the selected set.gamedll cheat
nav_create_indirect_connectionCreate a connection between the selected area and the area pointed at by the crosshair.gamedll cheat
nav_deleteDeletes the currently highlighted Area.gamedll cheat
nav_delete_all_hullDeletes all areas with given hull category.gamedll cheat
nav_delete_markedDeletes the currently marked Area (if any).gamedll cheat
nav_disconnectTo disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.gamedll cheat
nav_end_deselectingStop continuously removing from the selected set.gamedll cheat
nav_end_drag_deselectingStop dragging a selection area.gamedll cheat
nav_end_drag_selectingStop dragging a selection area.gamedll cheat
nav_end_selectingStop continuously adding to the selected set.gamedll cheat
nav_check_connectivityChecks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).gamedll cheat
nav_lower_drag_volume_maxLower the top of the drag select volume.gamedll cheat
nav_lower_drag_volume_minLower the bottom of the drag select volume.gamedll cheat
nav_markMarks the Area or Ladder under the cursor for manipulation by subsequent editing commands.gamedll cheat
nav_mark_attributeSet nav attribute for all areas in the selected set.gamedll cheat
nav_preciseToggles the 'dont avoid obstacles' flag used by the AI system.gamedll cheat
nav_raise_drag_volume_maxRaise the top of the drag select volume.gamedll cheat
nav_raise_drag_volume_minRaise the bottom of the drag select volume.gamedll cheat
nav_recall_selected_setRe-selects the stored selected set.gamedll cheat
nav_remove_from_selected_setRemove current area from the selected set.gamedll cheat
nav_select_radiusAdds all areas in a radius to the selection setgamedll cheat
nav_select_with_attributeSelects areas with the given attribute.gamedll cheat
nav_splitTo split an Area into two, align the split line using your cursor and invoke the split command.gamedll cheat
nav_store_selected_setStores the current selected set for later retrieval.gamedll cheat
nav_switchSwitches to navmesh for the specified spawngroupdevelopmentonly gamedll defensive
nav_test_level_hullFind entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.gamedll cheat
nav_test_level_hull_movegamedll cheat
nav_toggle_deselectingStart or stop continuously removing from the selected set.gamedll cheat
nav_toggle_in_selected_setRemove current area from the selected set.gamedll cheat
nav_toggle_selected_setToggles all areas into/out of the selected set.gamedll cheat
nav_toggle_selectingStart or stop continuously adding to the selected set.gamedll cheat
nav_unmarkClears the marked Area or Ladder.gamedll cheat
net_captureculldataCaptures low-level data to replay path culling algorithm behavior in controlled unit test environmentdevelopmentonly defensive
net_connections_statsPrint detailed network statistics for each network connectionrelease
net_fakeclearClear all simulated network conditionsrelease
net_fakejitterShortcut to set jitter net options. Run with no arguments for usage.release
net_fakelagShortcut to set both FakePacketLag_Recv and FakePacketLag_Send net optionsrelease
net_fakelossShortcut to set both FakePacketLoss_Recv and FakePacketLoss_Send net optionsrelease
net_fakestatusPrint current simulated network condifionsrelease
net_channelsShows net channel inforelease
net_listallmessagesList all registered net messagescheat
net_messageinfoDisplay info about a message (by classname or id)cheat
net_optionGet or set SteamNetworkingSockets options such as fake packet lag and lossrelease
net_print_sdr_ping_timesPrint current ping times to SDR points of presence, and selected routerelease
net_reloadgameeventsReload the game eventsdevelopmentonly gamedll
net_serializedentitymemorySpew CSerializedEntity memorydevelopmentonly defensive
net_serializedentitymetadatainfoSpew CSerializedEntity metadata informationdevelopmentonly defensive
net_spewcountsSpew serializer counts, client only by default, specify server to spew server counts developmentonly defensive
net_spewserializerSpew serializer info developmentonly
net_stats_jsonOutput server networking statistics in json formatdevelopmentonly defensive
net_statusShows current network statusrelease
net_validatemessagesActivates/deactivates net message validationcheat
net_why_field_excluded<classname> <fieldname>: spew why field was excluded from networking for classname.developmentonly
nextdemoPlay next demo in sequence.release
noclipToggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disablegamedll cheat
notargetToggle. Player becomes hidden to NPCs.gamedll cheat
open_assetOpens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.developmentonly defensive
p2p_listpeersList currently known peers.developmentonly defensive
p2p_pingPing a peer.developmentonly clientdll defensive
panorama_dispatch_eventDispatch the event defined by the argument string. No creating panel is specified.developmentonly defensive
panorama_dump_symbols<ESymbolType> Dump all of the symbols in the Panorama symbol tabledevelopmentonly defensive
panorama_generate_layout_xsdGenerate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running).developmentonly defensive
panorama_print_cache_statusPrint internal panorama refcounts for every filedevelopmentonly defensive
panorama_print_svg_statsdevelopmentonly
particle_profileProfile particledevelopmentonly defensive
particle_profile_spikeProfile particle spikedevelopmentonly defensive
particle_reset_assertionsCauses all single-fire particle assertions to trigger once more.developmentonly
particle_stop_allStops all particle systems currently playingdevelopmentonly clientdll cheat
particle_test_createCreates the named particle system where the player is looking. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
particle_test_destroyDestroys all particle systems matching the specified name. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
particle_test_startDispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
particle_test_stopStops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
pathShow the filesystem path.developmentonly defensive
pauseToggle the server pause state.release
perfectworld_replenish_fundsOpens Perfect World funds replenishment page for account.hidden clientdll clientcmd_can_execute
phys_create_test_character_proxyCreate test character proxydevelopmentonly gamedll
phys_debug_drawSet up debug-draw of physics internal statedevelopmentonly defensive
phys_dump_intersection_controllerDump intersection controller statusdevelopmentonly gamedll
phys_dump_main_worldDump physics main world to filedevelopmentonly gamedll
phys_dump_memoryDump memory usagedevelopmentonly gamedll
phys_listList all physics component contents of every entity in the game; -stream [1|0] : initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) developmentonly gamedll
phys_mark_debugMark object for debuggamedll cheat
phys_record_raysDump physics main world to filedevelopmentonly gamedll
phys_record_rays_and_worldDump traces physics main world to filedevelopmentonly gamedll
phys_shootShoots a phys object.gamedll cheat
phys_sleepPut all physics in all the worlds to sleepdevelopmentonly gamedll
phys_wakeupWake all physics objects in the Main physics updevelopmentonly gamedll
physics_add_testadd test objectdevelopmentonly gamedll
physics_debug_entityDumps debug info for an entitydevelopmentonly gamedll defensive
physics_highlight_activeTurns on the absbox for all active physics objects. 0 : un-highlight. developmentonly gamedll
physics_remove_testremove test objectdevelopmentonly gamedll
physics_report_activeLists all active physics objects -more : extra info developmentonly gamedll
pixelvis_debugDump debug infocheat
plant_bombPlant a bomb where the player is looking.gamedll cheat
playPlay a sound.server_can_execute
playcastPlay a broadcastrelease
playdemoPlay a recorded demo file (.dem ).release
player_pingCreates a ping notification where the player is looking.gamedll
playsoundplaysound <soundname>developmentonly defensive
playsoundscapeForces a soundscape to playclientdll cheat
playvolPlay a sound at a specified volume.developmentonly defensive
png_screenshotTake a .png screenshot: png_screenshot [filename]developmentonly defensive
pop_var_valuesRestore previously pushed convars and config valuesdevelopmentonly defensive
print_changed_convarsPrints all convars that have changed from their default valuerelease
print_mapgroupPrints the current mapgroup and the contained mapsclientdll release
print_mapgroup_svPrints the current mapgroup and the contained mapsgamedll release
print_model_bind_posePrints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton.developmentonly defensive
progress_enabledevelopmentonly defensive
prop_debugToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.gamedll cheat
prop_dynamic_createCreates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}gamedll cheat
prop_physics_createCreates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}gamedll cheat
pulse_debug_entityOpens a graph referencing the selected entity. If it is referenced by more than 1 graph, list all the active pulse graph instances referring to that entity so you can pick which one you want.gamedll cheat vconsole_fuzzy_matching
pulse_debug_printUsage: pulse_debug_print <vpulse_resource>developmentonly
pulse_list_graphsList all the active pulse graph instancescheat
pulse_open_graph_idOpen a specific graph instance by idcheat
pulse_print_graph_execution_historyPrints the execution history of a graph by filename or instanceidcheat
push_var_valuesSave convars and config valuesdevelopmentonly defensive
quitQuit the gamerelease vconsole_set_focus
r_cameraposPrints out the current camera position + orientation to the consoledevelopmentonly linked_concommand defensive
r_dx11_report_live_objectsPrints out live D3D11 objects (requires -dx11debug)developmentonly defensive
r_entposMoves the camera position + orientation to the named entitydevelopmentonly linked_concommand defensive
r_force_engine_render_frameForce a single render of the engine viewport.developmentonly defensive
r_gpu_mem_statsDisplay GPU memory usage.developmentonly linked_concommand defensive
r_print_buffersPrint Vertex/Index/GPU buffers.developmentonly linked_concommand defensive
r_print_texture_statsTexture statsdevelopmentonly defensive
r_render_coordination_statePrints out the current render coordination state.developmentonly defensive
r_renderdoc_capture_frameTriggers a RenderDoc capturedevelopmentonly linked_concommand defensive
r_renderdoc_capture_window_dx11Triggers a RenderDoc capture of a specific Windowdevelopmentonly
r_setposMoves the camera position + orientation to the specified positiondevelopmentonly linked_concommand defensive
r_textures_evict_allEvict all resident texture.developmentonly linked_concommand defensive
r_toggleviewportsizeToggles viewport size between small + full window.developmentonly defensive
r_viewportSlams viewport size to a specified value.developmentonly defensive
radioOpens a radio menuclientdll release
radio1Opens a radio menuclientdll release
radio2Opens a radio menuclientdll release
radio3Opens a radio menuclientdll release
rangefinderMeasures distance along a raygamedll cheat
rangefinder2dMeasures distance along a ray, only measuring along XY plane.gamedll cheat
ray_benchLoad the rays and run the benchmarkdevelopmentonly gamedll defensive
rconIssue an rcon command.dontrecord release
rebuyAttempt to repurchase items with the order listed in cl_rebuyclientdll clientcmd_can_execute
recordRecord a demo.dontrecord release
redirectendRedirect server console outputhidden release
redirectstartRedirect server console outputhidden release
refresh_ui_audio_stateRestores audio DSP state for the UI.clientdll cheat
regenerate_weapon_skinsclientdll cheat
reload_modelForce a reload of a vmdl resourcedevelopmentonly defensive
reload_store_configdevelopmentonly clientdll defensive
reloadgameReload the most recent saved game.cheat vconsole_set_focus
remove_weaponRemove a weapon held by the player. Arguments: <weapon subclass name>gamedll cheat
removeidRemove a user ID from the ban list.developmentonly defensive
removeipRemove an IP address from the ban list.developmentonly defensive
repeat_last_console_commandRepeat last console command.release
replay_deathstart hltv replay of last deathgamedll cheat
replay_startStart GOTV replay: replay_start <delay> [<player name or index>]gamedll cheat
replay_stopstop hltv replaygamedll
report_entitiesLists all entitiesdevelopmentonly gamedll cheat
report_simthinklistLists all simulating/thinking entitiesdevelopmentonly gamedll
report_soundpatchreports sound patch countdevelopmentonly gamedll defensive
reset_gameconvarsReset game convars to default valuescheat
resource_leaksresource_leaks <resource_name>: Show resource leaks for the named resourcedevelopmentonly defensive
resource_listList loaded resources matching a substringdevelopmentonly defensive
resource_log_allocate_timingLog time spent in Allocate for all resource typesdevelopmentonly defensive
resource_manifest_validate_modulesScan all of the loaded modules and validate any resource manifests founddevelopmentonly defensive
resource_repeated_reloadresource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s)developmentonly defensive
resource_reset_allocate_timingReset tracked time spent in Allocate (see resource_log_allocate_timing)developmentonly defensive
respawn_playerRespawns the player from death! gamedll cheat
restartPoor man's restart: reload the current map from disk.cheat vconsole_set_focus
restart_in_insecureRestart in insecure modehidden clientdll clientcmd_can_execute
restart_in_trustedRestart in trusted modehidden clientdll clientcmd_can_execute
restart_in_untrustedRestart in untrusted modehidden clientdll clientcmd_can_execute
restart_normalRestarthidden clientdll clientcmd_can_execute
rr_forceconceptfire a response concept directly at a given character. USAGE: rr_forceconcept <target name or index> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. gamedll cheat
rr_reloadresponsesystemsReload all response system scripts.gamedll cheat
rs_dump_statsrs_dump_stats - Dump resourcesystem stats.developmentonly
run_perftestExecute perftest.cfgcheat dontrecord
saveSave Gamedevelopmentonly gamedll dontrecord defensive
save_animgraph_recordingSaves all active animgraph recordings to diskgamedll cheat
save_clear_subdirectorydevelopmentonly gamedll replicated defensive
save_finish_asyncdevelopmentonly gamedll defensive
save_set_subdirectorydevelopmentonly gamedll replicated defensive
save_showelapsedtimedisplay up-to-date elapsed play timedevelopmentonly gamedll defensive
save_watchclassRestrict spew to entities with matching classnamedevelopmentonly gamedll defensive
save_watchentityRestrict spew to entity indexdevelopmentonly gamedll defensive
sayDisplay player messagegamedll
say_teamDisplay player message to teamgamedll
sc_dumpworldDump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)cheat
sc_dumpworld3dDump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)cheat
sc_list_extradata_allocationsPrints out the overall extra data allocation countsdevelopmentonly defensive
sc_listworldsList all the active sceneworldscheat
sc_setclassflagsLow level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value> cheat
sc_showclassesList the object class names known by scenesystem cheat
scene_flushFlush all .vcds from the cache and reload from disk.developmentonly gamedll defensive
scene_playvcdPlay the given VCD as an instanced scripted scene.gamedll cheat
screenshotTake a screenshot: screenshot [filename]developmentonly defensive
script_add_debug_filterAdd a filter to the game debug overlaygamedll cheat
script_add_watchAdd a watch to the game debug overlaygamedll cheat
script_add_watch_patternAdd a watch to the game debug overlaygamedll cheat
script_attach_debuggerConnect the vscript VM to the script debuggergamedll cheat
script_clear_watchesClear all watches from the game debug overlaygamedll cheat
script_debugToggle the in-game script debug featuresgamedll cheat
script_dump_allDump the state of the VM to the consolegamedll cheat
script_findFind a key in the VM gamedll cheat
script_helpOutput help for script functionsgamedll cheat
script_help2Output help for script functions suitable for auto-completiondevelopmentonly gamedll defensive
script_reloadReload scriptsgamedll cheat
script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run scriptgamedll cheat
script_reload_entity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run scriptsgamedll cheat
script_remove_debug_filterRemove a filter from the game debug overlaygamedll cheat
script_remove_watchRemove a watch from the game debug overlaygamedll cheat
script_remove_watch_patternRemove a watch from the game debug overlaygamedll cheat
script_resurrect_unreachableUse the garbage collector to track down reference cyclesgamedll cheat
script_trace_disableTurn off a particular trace output by file or function namegamedll cheat
script_trace_disable_allTurn off all trace outputgamedll cheat
script_trace_disable_keyTurn off a particular trace output by table/instancegamedll cheat
script_trace_enableTurn on a particular trace output by file or function namegamedll cheat
script_trace_enable_allTurn on all trace outputgamedll cheat
script_trace_enable_keyTurn on a particular trace output by table/instancegamedll cheat
scrubberScrub system off - not a dev builddevelopmentonly defensive
sdrAn old command that has been renamed to 'net_option'release
sellbackallAttempt to refund all equipmentclientdll clientcmd_can_execute
send_round_backup_file_listgamedll hidden release
server_game_timeGives the game time in seconds (server's curtime)developmentonly gamedll defensive
server_snd_castCasts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.gamedll cheat
servervoice_clearservervoice_cleardevelopmentonly clientdll defensive
servervoice_dumpservervoice_dumpdevelopmentonly clientdll defensive
setangSnap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).gamedll cheat
setang_exactSnap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).gamedll cheat
setinfoAdds a new user info valueclientcmd_can_execute
setmodelChanges's player's modelgamedll cheat
setpauseSet the pause state of the server.release
setposMove player to specified origin (must have sv_cheats).gamedll cheat
setpos_exactMove player to an exact specified origin (must have sv_cheats).gamedll cheat
setpos_playerMove specified player to specified origin (must have sv_cheats).gamedll cheat
shakeShake the screen.gamedll cheat
shake_stopStops all active screen shakes. clientdll cheat
shake_testpunchTest a punch-style screen shake. clientdll cheat
shatterglass_breakgamedll cheat
shatterglass_restoregamedll cheat
show_loadout_toggleToggles loadout displayclientdll clientcmd_can_execute
show_untrusted_warning_againShow untrusted warning againhidden clientdll clientcmd_can_execute
showconsoleShow the console.dontrecord release
ShowSteamStatsSessionIDPrints out the game stats session ID's (developer convar must be set to non-zero).developmentonly clientdll
showtriggersEnable or Disable showing trigger entitiesgamedll cheat
showtriggers_toggleDisplays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat
schema_all_list_bindingsschema_all_list_bindings <substring> - List all scopes registered schema bindings (classes & enums). If no substring, list them all.developmentonly
schema_detailed_class_layoutschema_detailed_class_layout <class_name> - Print a detailed memory layout of the class (including inline structs).developmentonly
schema_dump_bindingschema_dump_binding <class_or_enum_name> - Print information about the named class or enum.developmentonly
schema_list_bindingsschema_list_bindings <substring> - List registered global-scope schema bindings (classes & enums). If no substring, list them all.developmentonly
schema_meta_statsschema_meta_stats [<options>]- Print a summary of schemasystem metadata statistics.developmentonly
schema_statsschema_stats - Print a summary of various schemasystem statistics.developmentonly
slot0clientdll server_can_execute
slot1clientdll server_can_execute
slot10clientdll server_can_execute
slot11clientdll server_can_execute
slot12clientdll server_can_execute
slot13clientdll server_can_execute
slot2clientdll server_can_execute
slot3clientdll server_can_execute
slot4clientdll server_can_execute
slot5clientdll server_can_execute
slot6clientdll server_can_execute
slot7clientdll server_can_execute
slot8clientdll server_can_execute
slot9clientdll server_can_execute
snaptodevelopmentonly clientdll defensive
snd_arrangement_startStarts the specified arrangement.cheat
snd_async_flushFlush all unlocked async audio datadevelopmentonly defensive
snd_async_showmemShow async memory statsdevelopmentonly defensive
snd_async_showmem_musicShow async memory stats for just non-streamed musicdevelopmentonly defensive
snd_async_showmem_summaryShow brief async memory statsdevelopmentonly defensive
snd_castCasts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.cheat
snd_compare_soundeventsCompare the compiled and loaded contents of 2 soundevents.developmentonly cheat
snd_cs_duck_reverbOne shot trigger to duck reverb for a few seconds.developmentonly clientdll defensive
snd_front_headphone_positionSpecifies the position (in degrees) of the virtual front left/right headphones.developmentonly defensive
snd_front_stereo_speaker_positionSpecifies the position (in degrees) of the virtual front left/right speakers.developmentonly defensive
snd_front_surround_speaker_positionSpecifies the position (in degrees) of the virtual front left/right speakers.developmentonly defensive
snd_get_physics_surface_propertiesGet physics surface properties for all the materials.cheat
snd_headphone_pan_exponentSpecifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.developmentonly defensive
snd_headphone_pan_radial_weightApply cos(angle) * weight before pan lawdevelopmentonly defensive
snd_list_deferred_soundeventsList all current deferred load soundeventsdevelopmentonly cheat
snd_list_soundeventsList all available soundeventsdevelopmentonly cheat
snd_list_soundevents_by_stackList all available soundevents using specified stack namedevelopmentonly cheat
snd_print_activetracksList all active trackscheat
snd_print_arrangementsList all available sequence arrangmentscheat
snd_print_current_mixer_mixgroupGet data related to mix group matching stringdevelopmentonly defensive
snd_print_samplersList all available samplerscheat
snd_print_sequencesList all available midi sequencescheat
snd_print_soundeventPrint the data associated with the specified soundevent.developmentonly vconsole_fuzzy_matching vconsole_set_focus
snd_print_soundevent_default_public_propertiesPrint the default public properties of a specified soundevent. Values do not reflect values set on the soundevent. For that see "snd_print_soundevent"developmentonly vconsole_fuzzy_matching vconsole_set_focus
snd_rear_headphone_positionSpecifies the position (in degrees) of the virtual rear left/right headphones.developmentonly defensive
snd_rear_stereo_speaker_positionSpecifies the position (in degrees) of the virtual rear left/right speakers.developmentonly defensive
snd_rear_surround_speaker_positionSpecifies the position (in degrees) of the virtual rear left/right speakers.developmentonly defensive
snd_remove_all_soundeventsRemove all soundeventsdevelopmentonly cheat
snd_remove_soundeventRemove the specified soundeventdevelopmentonly cheat
snd_samplers_play_notePlay a note from a specified samplercheat
snd_samplers_stop_noteStop a note from a specified samplercheat
snd_sequence_set_track_bpmSets the tempo of the specified trackcheat
snd_sequence_set_track_transposeSets the transposition of the specified trackcheat
snd_sequence_stop_all_tracksStops all currently playing sequencescheat
snd_sequence_stop_trackStops the specified trackcheat
snd_set_physics_surface_propertiesSet physics surface properties for materials. Usage: <heuristic #> <commit>cheat
snd_setmixerSet named Mixgroup of current mixer to mix vol, mute, solo.cheat
snd_setmixlayerSet named Mixgroup of named mix layer to mix vol, mute, solo.cheat
snd_side_surround_speaker_positionSpecifies the position (in degrees) of the virtual rear left/right speakers.developmentonly defensive
snd_sos_cl_soundevent_pause_lastTestdevelopmentonly clientdll defensive
snd_sos_cl_soundevent_startTestdevelopmentonly clientdll defensive
snd_sos_cl_soundevent_stop_lastTestdevelopmentonly clientdll defensive
snd_sos_cl_soundevent_unpause_lastTestdevelopmentonly clientdll defensive
snd_sos_compare_operator_stacksCompares 2 operator stacks and spews any errorscheat
snd_sos_flush_operatorsFlush and re-parse the sound operator systemcheat
snd_sos_get_operator_field_infoCurrently gets info for a single operator fieldcheat
snd_sos_pause_soundeventPause the specified soundevent in the listcheat
snd_sos_print_class_sizesPrints the sizes of relevant sos classes.cheat
snd_sos_print_field_name_stringsPrints a list of currently cached field name stringscheat
snd_sos_print_groupsPrints the current state of the groups systemcheat
snd_sos_print_operator_stackPrints a master list of currently exposed variablescheat
snd_sos_print_operator_stack_operatorPrints an operator from a stackcheat
snd_sos_print_operator_stacksPrints a list of currently available stackscheat
snd_sos_print_operatorsPrints a list of currently available operatorscheat
snd_sos_print_stack_exec_listPrints the current stack execution listcheat
snd_sos_print_stringsPrints a list of currently cached stringscheat
snd_sos_print_tool_propertiesPrints the current state of tool properties.cheat
snd_sos_resolve_execute_operatorResolve the inputs and execute one specified operator from a specified stackcheat
snd_sos_set_operator_fieldCurrently sets a single float operator fieldcheat
snd_sos_set_operator_field_by_guidCurrently sets a single float operator fieldcheat
snd_sos_soundevent_profileDump a record of current soundevents and profile datacheat
snd_sos_start_soundeventStarts a specified soundeventcheat
snd_sos_start_soundevent_at_posStarts a specified soundevent at the given positioncheat
snd_sos_start_stackStarts a specified stack via an empty soundeventcheat
snd_sos_stop_all_soundeventsStops all soundevents currently on the execution listcheat
snd_sos_stop_soundevent_guidStops a specified soundeventcheat
snd_sos_stop_soundevent_indexStops a specified soundeventcheat
snd_sos_sv_soundevent_pause_lastTestdevelopmentonly gamedll defensive
snd_sos_sv_soundevent_startTestdevelopmentonly gamedll defensive
snd_sos_sv_soundevent_stop_lastTestdevelopmentonly gamedll defensive
snd_sos_sv_soundevent_unpause_lastTestdevelopmentonly gamedll defensive
snd_sos_sv_test_genderTestdevelopmentonly gamedll defensive
snd_sos_test_soundmessagetestcheat
snd_sos_unpause_soundeventUnPause the first soundevent in the listcheat
snd_soundevent_clear_deferredClear the list of deferred soundevents for loading.developmentonly cheat
snd_soundmixer_flushReload soundmixers.txt file.developmentonly defensive
snd_soundmixer_list_mix_groupsList all mix groups to dev console.developmentonly defensive
snd_soundmixer_list_mix_layersList all mix layers to dev console.developmentonly defensive
snd_soundmixer_list_mixersList all mixers to dev console.developmentonly defensive
snd_soundmixer_set_trigger_factorSet named mix layer / mix group, trigger amount.cheat
snd_soundmixer_setmixlayer_amountSet named mix layer mix amount.cheat
snd_steamaudio_baked_data_statsDisplay baked data stats for the current mod.cheat
snd_steamaudio_display_probesLoad all the probes from a file and display probes based on the passed on arguments.developmentonly defensive
snd_steamaudio_enable_spatial_blend_fixToggles the speculative fix for low-frequency issues when using spatial blend.cheat
snd_steamaudio_export_sceneExports scene currently used by Steam Audio as a phononscene file.cheat
snd_steamaudio_halton_sequenceGenerate Halton Sequence for a given order and number of samples.cheat
snd_stereo_speaker_pan_exponentSpecifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.developmentonly defensive
snd_stereo_speaker_pan_radial_weightApply cos(angle) * weight before pan lawdevelopmentonly defensive
snd_surround_speaker_pan_exponentSpecifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.developmentonly defensive
snd_surround_speaker_pan_radial_weightApply cos(angle) * weight before pan lawdevelopmentonly defensive
snd_vmidi_flushPurge and reload all vmidi data and files.cheat
sndplaydelaydevelopmentonly defensive
soundinfoDescribe the current sound device with an active voice list.release
soundlistList all known sounds.developmentonly defensive
soundscape_dumpclientDumps the client's soundscape data. clientdll cheat
soundscape_flushFlushes the server & client side soundscapesdevelopmentonly gamedll defensive
soundsysteminfoDescribe the current sound device without an active voice list.developmentonly defensive
spawn_group_activateActivate specified spawngroup.gamedll cheat
spawn_group_loadLoad named spawn group.gamedll cheat
spawn_group_unloadUnload named spawn group.gamedll cheat
spec_gotoMove the spectator camera to a specific location. `spec_goto x y z pitch yaw`clientdll clientcmd_can_execute
spec_lock_to_current_playerAs an observer, lock the spectator target to the currently observed targetdevelopmentonly clientdll
spec_modeSet spectator modeclientdll clientcmd_can_execute
spec_nextSpectate next playerclientdll clientcmd_can_execute
spec_playerSpectate a player by name or slotclientdll clientcmd_can_execute
spec_posdump position and angles to the consoleclientdll cheat
spec_prevSpectate previous playerclientdll clientcmd_can_execute
spew_fontsSpew information about font manager fontsdevelopmentonly defensive
splitscreen_testreadconfigconflictdevelopmentonly defensive
ss_addAdds a splitscreen user.developmentonly defensive
ss_removeRemoves a splitscreen user.developmentonly defensive
ss_teleportTeleport other splitscreen player to my location.developmentonly clientdll cheat
StackStats_DumpDump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"]developmentonly
startdemosPlay demos in demo sequence.release
startmovieStart recording movie frames.developmentonly dontrecord defensive
statsPrints server performance variablesdevelopmentonly defensive
stats_printPrints out perf statistics to the console, clears perf historydevelopmentonly defensive
stats_print_gpuPrints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filenamedevelopmentonly defensive
statusPrint connection statusrelease
status_jsonPrint status in JSON formatrelease
steamvrevent_quitsteamvrevent_quitdevelopmentonly gamedll hidden defensive
stopFinish recording demo.release
stopdemosStop looping demos (current demo will complete).release
stopsoundcheat
stopsoundscapeStops all soundscape processing and fades current looping soundsclientdll cheat
subclass_createCreates an entity of the given subclass where the player is looking.gamedll cheat vconsole_fuzzy_matching
subclass_changeChanges the subclass of the given entity. Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}gamedll cheat vconsole_fuzzy_matching
surfacepropReports the surface properties at the cursorgamedll cheat
sv_clientratesShow client rates.developmentonly defensive
sv_cs_dump_econ_item_stringtablesv_cs_dump_econ_item_stringtabledevelopmentonly gamedll defensive
sv_dev_simulate_gcdown<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)developmentonly gamedll defensive
sv_explode_inferno_at_crosshairexplodes molotov(0) or Incendiary (1) at crosshair location with single paramdevelopmentonly gamedll cheat
sv_explode_smokegrenade_at_crosshairexplodes smoke grenade at crosshair locationdevelopmentonly gamedll cheat
sv_fullupdateForce a full update for all clients.developmentonly defensive
sv_game_mode_convarsDisplay the values of the convars for the current game_mode.developmentonly gamedll defensive
sv_kill_smokegrenadekill all smoke grenadesdevelopmentonly gamedll cheat
sv_load_forced_client_names_fileLoads a file containing SteamID64 names for clientsgamedll release
sv_load_random_client_names_fileLoads a file containing random name words for clientsgamedll release
sv_metaduplicationCheck serializer meta for duplication, add verbose to command for full spewcheat
sv_packstatsShow entity packing stats, pass 'clear' as argument to reset counts.release
sv_pureShow user data.release
sv_querycache_statsDisplay status of the query cache (client only)developmentonly gamedll defensive
sv_rethrow_last_grenadeEmit the last grenade thrown on the server.gamedll cheat
sv_setsteamaccounttoken Set game server account token to use for logging in to a persistent game server accountrelease
sv_showtagsDescribe current gametags.developmentonly defensive
sv_shutdownSets the server to shutdown when all games have completedrelease
sv_soundscape_printdebuginfoprint soundscapesgamedll cheat
sv_spewmetaSpew serializer metacheat
sv_spewworldgroupsSpew world groups (server)developmentonly
sv_throw_decoygrenadethrow decoy grenade with parmas.developmentonly gamedll cheat
sv_throw_flashgrenadethrow flash grenade with parmas.developmentonly gamedll cheat
sv_throw_hegrenadethrow HEgrenade with parmas.developmentonly gamedll cheat
sv_throw_molotovthrow molotov grenade with parmas.developmentonly gamedll cheat
sv_throw_smokegrenadethrow smoke grenade with parmas.developmentonly gamedll cheat
switchhandsclientdll release
switchhandsleftclientdll release
switchhandsrightclientdll release
sys_infoPrint system information to the consolerelease
teammenuShow team selection windowclientdll server_can_execute
telemetry_messagePlace a message in the telemetry timelinegamedll cheat
telemetry_toggle_timespanStarts/stops a timespan with an ever increasing name.gamedll cheat
Test_CreateEntitygamedll cheat
test_dispatcheffectTest a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> gamedll cheat
Test_EHandlegamedll cheat
test_entity_blockerTest command that drops an entity blocker out in front of the player.gamedll cheat
Test_ExitProcessTest_ExitProcess <exit code> - immediately kill the process.cheat
Test_CheckpointIndicate to a test script that a checkpoint has been reacheddevelopmentonly defensive
test_list_entitiestest-list entitiesgamedll cheat
Test_LoopTest_Loop <loop name> - loop back to the specified loop start point unconditionally.developmentonly defensive
Test_LoopCountTest_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.developmentonly defensive
Test_LoopForNumSecondsTest_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.developmentonly defensive
Test_RandomChanceTest_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.developmentonly defensive
Test_RandomPlayerPositiongamedll cheat
Test_StartLoopTest_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.developmentonly defensive
Test_StartScriptStart a test script running..developmentonly defensive
test_voice_container_nestingTest nesting voice containers.developmentonly linked_concommand defensive
test_voice_containersQuick example for how we'd derive traits from voice containers.developmentonly linked_concommand defensive
thirdpersonSwitch to thirdperson camera.clientdll cheat execute_per_tick
thirdperson_mayamodeSwitch to thirdperson Maya-like camera controls.clientdll cheat
thirdpersonshoulderSwitch to thirdperson-shoulder camera.developmentonly clientdll defensive
timedemoPlay a demo and report performance info.release
timedemoquitPlay a demo, report performance info, and then exitrelease
timeleftprints the time remaining in the matchgamedll
timeout_ct_startgamedll release
timeout_terrorist_startgamedll release
toggleToggles specified convar value on and off.dontrecord release
toggleconsoleShow/hide the console.dontrecord release
toggleradarscaleToggles the radar scaleclientdll release
toggleRdrOptdevelopmentonly clientdll
traceattacktraceattack damage hitgroupdevelopmentonly gamedll defensive
tv_broadcast_resendresend broadcast data to broadcast relaydevelopmentonly defensive
tv_broadcast_statusPrint out broadcast statusrelease
tv_clientsShows list of connected SourceTV clients.release
tv_memhltv memory statistics. Use with "ent 10" (dump entity 10 memory usage) or "top 8" (dump top 8 memory users) or "class" CWorld (dump CWorld class)release
tv_msgSend a screen message to all clients.developmentonly gamedll defensive
tv_recordStarts SourceTV demo recording.release
tv_relayConnect to SourceTV server and relay broadcast.release
tv_retryReconnects the SourceTV relay proxy.release
tv_statusShow SourceTV server status.release
tv_stopStops the SourceTV broadcast.release
tv_stoprecordStops SourceTV demo recording.release
unbindUnbind a key.release
unbindallUnbind all keys.release
unpauseClear the pause state of the server.release
url_executeExecutes url-based commands, used for incoming commands from url-based launches when the game's already running.developmentonly clientdll defensive
usersShow user info for players on server.developmentonly defensive
v8_write_heap_statsDump output of v8::Isolate::GetHeapStatistics.developmentonly
vis_debug_currentclusterShow the current cluster numberdevelopmentonly defensive
vis_debug_drawclusterAdd cluster # to visualization, (-1) to cleardevelopmentonly defensive
vis_debug_dumpvisibleclustersShow the list of visible clustersdevelopmentonly defensive
vis_debug_find_losFind or clear the vis LOS to heredevelopmentonly defensive
vis_debug_lockLock vis LOS origin to currentdevelopmentonly defensive
vis_debug_record_startRecord a path to debug visdevelopmentonly defensive
vis_debug_record_stopRecord a path to debug visdevelopmentonly defensive
vis_debug_showShow/hide the vis debug visualizationdevelopmentonly defensive
vis_debug_sunclustersShowing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all)developmentonly defensive
vis_debug_tracelosTrace rays and check vis from the current cameradevelopmentonly defensive
vmem_dumpDump memory stats to log.developmentonly defensive
vmix_debug_listDebug dump the list of available vmix graphsdevelopmentonly defensive
vmix_inputSet an input mix valuecheat
vmix_outputDump main graph control output valuescheat
voice_containers_get_instance_argsArgs: [Voice Container Path]developmentonly linked_concommand defensive
voice_containers_get_instance_paramsArgs: [Voice Container Path]developmentonly linked_concommand defensive
voice_modenable_toggleToggle the voice_modenable convar.clientdll release
voice_muteMute a specific Steam userdevelopmentonly defensive
voice_reset_mutelistReset all mute information for all players who were ever muted.developmentonly defensive
voice_show_muteShow whether current players are muted.developmentonly defensive
voice_status_test_toggleTest voice and status noticesdevelopmentonly clientdll
voice_unmuteUnmute a specific Steam user, or `all` to unmute all connected players.developmentonly defensive
vprof_dump_countersDump vprof counters to the consoledevelopmentonly defensive
vprof_generate_reportGenerate a report to the console.developmentonly defensive
vprof_generate_report_budgetGenerate a report to the console based on budget group.developmentonly defensive
vprof_generate_report_hierarchyGenerate a report to the console.developmentonly defensive
vprof_loadhitstore_scaleScale used when displaying load-hit-stores (0 = use default)developmentonly hidden
vprof_offDisable vprofdevelopmentonly defensive
vprof_onEnable vprofdevelopmentonly defensive
vprof_remote_startRequest a VProf data stream from the remote server (requires authentication)developmentonly defensive
vprof_remote_stopStop an existing remote VProf data requestdevelopmentonly defensive
vprof_resetReset the stats in VProf profilerdevelopmentonly defensive
vprof_reset_peaksReset just the peak time in VProf profilerdevelopmentonly defensive
vprof_time_scaleScale used when displaying time (0 = use default)developmentonly hidden
vtuneControls VTune's sampling.developmentonly defensive
weapon_switchUse a particular weapon Arguments: <weapon_name>developmentonly gamedll
workshop_item_submithidden clientdll release
workshop_tournament_item_submithidden clientdll release
world_dump_loaded_worldsDump all of the worlds that we know aboutdevelopmentonly defensive
world_layer_listList all world layersdevelopmentonly defensive
world_layer_set_visibleShow or hide the specified world layerdevelopmentonly defensive
writeidWrites a list of permanently-banned user IDs to file.developmentonly defensive
writeipSave the ban list to file.developmentonly defensive
writekeybindingsSaves current key bindings to disk.release