Entity List
All classes derived from CBaseEntity, dumped with with CS2ServerGUI.
List of all entities
Classname | Designer name |
---|---|
CBaseFire | _dummyBaseFireClass |
CFireSmoke | _firesmoke |
CAI_ChangeHintGroup | ai_changehintgroup |
CNavLinkAreaEntity | ai_nav_link_area |
CAISound | ai_sound |
CAmbientGeneric | ambient_generic |
CBaseAnimGraph | baseanimgraph |
CBaseFlex | funCBaseFlex |
CBaseFlex | baseflex |
CBaseModelEntity | basemodelentity |
CBeam | beam |
CBreachChargeProjectile | breachcharge_projectile |
CBumpMineProjectile | bumpmine_projectile |
CChicken | chicken |
CCitadelSoundOpvarSetOBB | citadel_snd_opvar_set_obb |
CColorCorrection | color_correction |
CColorCorrectionVolume | color_correction_volume |
CCommentaryAuto | commentary_auto |
CCSGameRulesProxy | cs_gamerules |
CCSMinimapBoundary | cs_minimap_boundary |
CCSPlayerController | cs_player_controller |
CCSPlayerResource | cs_player_manager |
CCSTeam | cs_team_manager |
CCSGOViewModel | csgo_viewmodel |
CDecoyProjectile | decoy_projectile |
CEntityBlocker | entity_blocker |
CEntityFlame | entityflame |
CEnvBeam | env_beam |
CEnvBeverage | env_beverage |
CBlood | env_blood |
CBubbling | env_bubbles |
CEnvCombinedLightProbeVolume | env_combined_light_probe_volume |
CCredits | env_credits |
CCSPlace | env_cs_place |
CEnvCubemap | env_cubemap |
CEnvCubemapBox | env_cubemap_box |
CEnvCubemapFog | env_cubemap_fog |
CDebugHistory | env_debughistory |
CEnvDecal | env_decal |
CEnvDetailController | env_detail_controller |
CEntityDissolve | env_entity_dissolver |
CEnvEntityIgniter | env_entity_igniter |
CEnvEntityMaker | env_entity_maker |
CEnvExplosion | env_explosion |
CEnvFade | env_fade |
CFire | env_fire |
CEnvFireSensor | env_firesensor |
CEnvFireSource | env_firesource |
CFogController | env_fog_controller |
CEnvFunnel | env_funnel |
CEnvGlobal | env_global |
CGradientFog | env_gradient_fog |
CEnvHudHint | env_hudhint |
CEnvInstructorHint | env_instructor_hint |
CEnvInstructorVRHint | env_instructor_vr_hint |
CEnvLaser | env_laser |
CEnvLightProbeVolume | env_light_probe_volume |
CLightGlow | env_lightglow |
CMessage | env_message |
CEnvMicrophone | env_microphone |
CEnvMuzzleFlash | env_muzzleflash |
CEnvParticleGlow | env_particle_glow |
CPhysExplosion | env_physexplosion |
CPhysImpact | env_physimpact |
CPhysicsWire | env_physwire |
CPlayerVisibility | env_player_visibility |
CEnvProjectedTexture | env_projectedtexture |
CEnvScreenOverlay | env_screenoverlay |
CEnvShake | env_shake |
CEnvSky | env_sky |
CEnvSoundscape | env_soundscape |
CEnvSoundscape | snd_soundscape |
CEnvSoundscapeProxy | snd_soundscape_proxy |
CEnvSoundscapeProxy | env_soundscape_proxy |
CEnvSoundscapeTriggerable | snd_soundscape_triggerable |
CEnvSoundscapeTriggerable | env_soundscape_triggerable |
CEnvSpark | env_spark |
CEnvSplash | env_splash |
CSprite | env_glow |
CSprite | env_sprite |
CCSSprite | env_sprite_clientside |
CSpriteOriented | env_sprite_oriented |
CSun | env_sun |
CEnvTilt | env_tilt |
CTonemapController2 | env_tonemap_controller |
CTonemapController2 | env_tonemap_controller2 |
CEnvTracer | env_tracer |
CEnvViewPunch | env_viewpunch |
CEnvVolumetricFogController | env_volumetric_fog_controller |
CEnvVolumetricFogVolume | env_volumetric_fog_volume |
CEnvWind | env_wind |
CFilterAttributeInt | filter_activator_attribute_int |
CFilterClass | filter_activator_class |
CFilterContext | filter_activator_context |
CFilterMassGreater | filter_activator_mass_greater |
CFilterModel | filter_activator_model |
CFilterName | filter_activator_name |
FilterTeam | filter_activator_team |
CBaseFilter | filter_base |
FilterDamageType | filter_damage_type |
CFilterEnemy | filter_enemy |
FilterHealth | filter_health |
CFilterLOS | filter_los |
CFilterMultiple | filter_multi |
CFilterProximity | filter_proximity |
CFish | fish |
CFlashbangProjectile | flashbang_projectile |
CFogVolume | fog_volume |
CBombTarget | func_bomb_target |
CBreakable | func_breakable |
CFuncBrush | func_brush |
CBaseButton | func_button |
CBuyZone | func_buyzone |
CFuncInteractionLayerClip | func_clip_interaction_layer |
CFuncVPhysicsClip | func_clip_vphysics |
CFuncConveyor | func_conveyor |
CBaseDoor | func_door |
CRotDoor | func_door_rotating |
CFuncElectrifiedVolume | func_electrified_volume |
CFishPool | func_fish_pool |
CFootstepControl | func_footstep_control |
CGunTarget | func_guntarget |
CHostageRescueZone | func_hostage_rescue |
CFuncIllusionary | func_illusionary |
CFuncLadder | func_ladder |
CFuncLadder | func_useableladder |
CFuncMonitor | func_monitor |
CFuncMoveLinear | momentary_door |
CFuncMoveLinear | func_movelinear |
CFuncMover | func_mover |
CFuncNavObstruction | func_nav_avoidance_obstacle |
CFuncNavBlocker | func_nav_blocker |
CMarkupVolumeTagged_Nav | func_nav_markup |
CMarkupVolumeTagged_NavGame | func_nav_markup_game |
CPhysBox | func_physbox |
CPhysicalButton | func_physical_button |
CFuncPlat | func_plat |
CFuncPlatRot | func_platrot |
CPrecipitation | func_precipitation |
CPrecipitationBlocker | func_precipitation_blocker |
CFuncPropRespawnZone | func_proprrespawnzone |
CPushable | func_pushable |
CRotButton | func_rot_button |
CFuncRotating | func_rotating |
CFuncShatterglass | func_shatterglass |
CFuncTankTrain | func_tanktrain |
CFuncTimescale | func_timescale |
CFuncTrackAuto | func_trackautochange |
CFuncTrackChange | func_trackchange |
CFuncTrackTrain | func_tracktrain |
CFuncTrain | func_train |
CFuncTrainControls | func_traincontrols |
CFuncVehicleClip | func_vehicleclip |
CFuncWall | func_wall |
CFuncWallToggle | func_wall_toggle |
CFuncWater | func_water |
CGameEnd | game_end |
CGameGibManager | game_gib_manager |
CGameMoney | game_money |
CGamePlayerEquip | game_player_equip |
CRagdollManager | game_ragdoll_manager |
CGameText | game_text |
CGamePlayerZone | game_zone_player |
CBaseGrenade | grenade |
CHandleDummy | handle_dummy |
CHandleTest | handle_test |
CHEGrenadeProjectile | hegrenade_projectile |
CTextureBasedAnimatable | hl_vr_texture_based_animatable |
CHostage | hostage_entity |
CHostage | info_hostage_spawn |
CInferno | inferno |
CInfoInstructorHintBombTargetA | info_bomb_target_hint_A |
CInfoInstructorHintBombTargetB | info_bomb_target_hint_B |
CConstraintAnchor | info_constraint_anchor |
CInfoData | info_data |
CInfoDeathmatchSpawn | info_deathmatch_spawn |
CInfoDynamicShadowHint | info_dynamic_shadow_hint |
CInfoDynamicShadowHintBox | info_dynamic_shadow_hint_box |
CInfoGameEventProxy | info_game_event_proxy |
CInfoInstructorHintHostageRescueZone | info_hostage_rescue_zone_hint |
CInfoLadderDismount | info_ladder_dismount |
CInfoLandmark | info_landmark |
CMapInfo | info_map_parameters |
CNavSpaceInfo | info_nav_space |
CNullEntity | info_null |
CInfoOffscreenPanoramaTexture | info_offscreen_panorama_texture |
CParticleSystem | info_particle_system |
CInfoParticleTarget | info_particle_target |
CInfoPlayerCounterterrorist | info_player_counterterrorist |
CBaseDMStart | info_player_deathmatch |
CPlayerPing | info_player_ping |
CInfoPlayerStart | info_player_start |
CInfoPlayerTerrorist | info_player_terrorist |
CProjectedDecal | info_projecteddecal |
CInfoSpawnGroupLandmark | info_spawngroup_landmark |
CInfoSpawnGroupLoadUnload | info_spawngroup_load_unload |
CInfoTarget | info_target |
CInfoInstructorHintTarget | info_target_instructor_hint |
CInfoTargetServerOnly | info_target_server_only |
CInfoTeleportDestination | info_teleport_destination |
CInfoVisibilityBox | info_visibility_box |
CInfoWorldLayer | info_world_layer |
CInstancedSceneEntity | instanced_scripted_scene |
CItemAssaultSuit | item_assaultsuit |
CItemDefuser | item_cutters |
CItemDefuser | item_defuser |
CItemGeneric | item_generic |
CItemGenericTriggerHelper | item_generic_trigger_helper |
CItemHeavyAssaultSuit | item_heavyassaultsuit |
CItemKevlar | item_kevlar |
CItemSoda | item_sodacan |
CRopeKeyframe | move_rope |
CRopeKeyframe | keyframe_rope |
CPathKeyFrame | keyframe_track |
CBarnLight | light_barn |
CLightDirectionalEntity | light_directional |
CDynamicLight | light_dynamic |
CLightEnvironmentEntity | light_environment |
CLightEntity | light_omni |
COmniLight | light_omni2 |
CLightOrthoEntity | light_ortho |
CRectLight | light_rect |
CLightSpotEntity | light_spot |
CLogicAchievement | logic_achievement |
CLogicActiveAutosave | logic_active_autosave |
CLogicAuto | logic_auto |
CLogicAutosave | logic_autosave |
CLogicBranch | logic_branch |
CLogicBranchList | logic_branch_listener |
CLogicCase | logic_case |
CLogicCollisionPair | logic_collision_pair |
CLogicCompare | logic_compare |
CLogicDistanceAutosave | logic_distance_autosave |
CLogicDistanceCheck | logic_distance_check |
CLogicEventListener | logic_eventlistener |
CLogicGameEvent | logic_game_event |
CLogicGameEventListener | logic_gameevent_listener |
CLogicLineToEntity | logic_lineto |
CLogicMeasureMovement | logic_measure_movement |
CMultiLightProxy | logic_multilight_proxy |
CLogicNavigation | logic_navigation |
CLogicNPCCounterAABB | logic_npc_counter_aabb |
CLogicNPCCounterOBB | logic_npc_counter_obb |
CLogicNPCCounter | logic_npc_counter_radius |
CLogicPlayerProxy | logic_playerproxy |
CLogicProximity | logic_proximity |
CLogicRelay | logic_relay |
CSceneListManager | logic_scene_list_manager |
CLogicScript | logic_script |
CTimerEntity | logic_timer |
CMapVetoPickController | mapvetopick_controller |
CMarkupVolume | markup_volume |
CSimpleMarkupVolumeTagged | markup_volume_tagged |
CMarkupVolumeWithRef | markup_volume_with_ref |
CMathColorBlend | math_colorblend |
CMathCounter | math_counter |
CMathRemap | math_remap |
CMolotovProjectile | molotov_projectile |
CMomentaryRotButton | momentary_rot_button |
CBaseMoveBehavior | move_keyframed |
CMultiSource | multisource |
CCSObserverPawn | observer |
CPathCorner | path_corner |
CPathCornerCrash | path_corner_crash |
CPathMover | path_mover |
CMoverPathNode | path_node_mover |
CPathParticleRope | path_particle_rope |
CPathParticleRope | path_particle_rope_clientside |
CPathSimple | path_simple |
CPathTrack | path_track |
CPhysBallSocket | phys_ballsocket |
CPhysFixed | phys_constraint |
CGenericConstraint | phys_genericconstraint |
CPhysHinge | phys_hinge |
CPhysHinge | phys_hinge_local |
CKeepUpright | phys_keepupright |
CPhysLength | phys_lengthconstraint |
CPhysMagnet | phys_magnet |
CPhysMotor | phys_motor |
CPhysPulley | phys_pulleyconstraint |
CRagdollConstraint | phys_ragdollconstraint |
CRagdollMagnet | phys_ragdollmagnet |
CPhysSlideConstraint | phys_slideconstraint |
CSplineConstraint | phys_splineconstraint |
CPhysicsSpring | phys_spring |
CPhysThruster | phys_thruster |
CPhysTorque | phys_torque |
CPhysWheelConstraint | phys_wheelconstraint |
CPhysicsEntitySolver | physics_entity_solver |
CPlantedC4 | planted_c4 |
CPlatTrigger | plat_trigger |
CCSPlayerPawn | player |
CBasePlayerController | player_controller |
CRevertSaved | player_loadsaved |
CPlayerSprayDecal | player_spray_decal |
CPointAngleSensor | point_anglesensor |
CPointAngularVelocitySensor | point_angularvelocitysensor |
CPointBroadcastClientCommand | point_broadcastclientcommand |
CPointCamera | point_camera |
CPointCameraVFOV | point_camera_vertical_fov |
CPointChildModifier | point_childmodifier |
CPointClientCommand | point_clientcommand |
CPointClientUIDialog | point_clientui_dialog |
CPointClientUIWorldPanel | point_clientui_world_panel |
CPointClientUIWorldTextPanel | point_clientui_world_text_panel |
CPointCommentaryNode | point_commentary_node |
CCommentaryViewPosition | point_commentary_viewpoint |
CEnableMotionFixup | point_enable_motion_fixup |
CPointEntityFinder | point_entity_finder |
CPointGamestatsCounter | point_gamestats_counter |
CPointGiveAmmo | point_give_ammo |
CPointHurt | point_hurt |
CInstructorEventEntity | point_instructor_event |
CMessageEntity | point_message |
CNavWalkable | point_nav_walkable |
CPointPrefab | point_prefab |
CPointProximitySensor | point_proximity_sensor |
CPointPulse | point_pulse |
CPointPush | point_push |
CCSServerPointScriptEntity | point_script |
CPointServerCommand | point_servercommand |
CSoundEventEntity | point_soundevent |
CSoundEventEntity | snd_event_point |
CPointTeleport | point_teleport |
CPointTemplate | point_template |
CPointValueRemapper | point_value_remapper |
CPointVelocitySensor | point_velocitysensor |
CPointWorldText | point_worldtext |
CPostProcessingVolume | post_processing_volume |
CPredictedViewModel | predicted_viewmodel |
CPropDoorRotatingBreakable | prop_door_rotating |
CDynamicProp | dynamic_prop |
CDynamicProp | prop_dynamic |
CDynamicProp | prop_dynamic_override |
CDynamicProp | cable_dynamic |
COrnamentProp | prop_dynamic_ornament |
CPhysicsProp | prop_physics |
CPhysicsPropMultiplayer | prop_physics_multiplayer |
CPhysicsPropOverride | prop_physics_override |
CPhysicsPropRespawnable | prop_physics_respawnable |
CRagdollProp | physics_prop_ragdoll |
CRagdollProp | prop_ragdoll |
CRagdollPropAttached | prop_ragdoll_attached |
CEntityInstance | root |
CScriptNavBlocker | script_nav_blocker |
CScriptTriggerHurt | script_trigger_hurt |
CScriptTriggerMultiple | script_trigger_multiple |
CScriptTriggerOnce | script_trigger_once |
CScriptTriggerPush | script_trigger_push |
CScriptItem | scripted_item_drop |
CSceneEntity | logic_choreographed_scene |
CSceneEntity | scripted_scene |
CScriptedSequence | scripted_sequence |
CShatterGlassShardPhysics | shatterglass_shard |
CSkyCamera | sky_camera |
CSkyboxReference | skybox_reference |
CSmokeGrenadeProjectile | smokegrenade_projectile |
CSoundEventAABBEntity | snd_event_alignedbox |
CSoundEventOBBEntity | snd_event_orientedbox |
CSoundEventParameter | snd_event_param |
CSoundEventPathCornerEntity | snd_event_path_corner |
CSoundEventSphereEntity | snd_event_sphere |
CSoundOpvarSetEntity | snd_opvar_set |
CSoundOpvarSetAABBEntity | snd_opvar_set_aabb |
CSoundOpvarSetAutoRoomEntity | snd_opvar_set_auto_room |
CSoundOpvarSetOBBEntity | snd_opvar_set_obb |
CSoundOpvarSetPathCornerEntity | snd_opvar_set_path_corner |
CSoundOpvarSetPointEntity | snd_opvar_set_point |
CSoundOpvarSetPointBase | snd_opvar_set_point_base |
CSoundOpvarSetOBBWindEntity | snd_opvar_set_wind_obb |
CSoundAreaEntityBase | snd_sound_area_base |
CSoundAreaEntityOrientedBox | snd_sound_area_obb |
CSoundAreaEntitySphere | snd_sound_area_sphere |
CSoundStackSave | snd_stack_save |
CSoundEnt | soundent |
CShower | spark_shower |
SpawnPoint | spawnpoint |
CSpotlightEnd | spotlight_end |
CTankTrainAI | tanktrain_ai |
CTankTargetChange | tanktrain_aitarget |
CCSGO_TeamIntroCounterTerroristPosition | team_intro_counterterrorist |
CCSGO_TeamIntroTerroristPosition | team_intro_terrorist |
CTeam | team_manager |
CCSGO_TeamSelectCounterTerroristPosition | team_select_counterterrorist |
CCSGO_TeamSelectTerroristPosition | team_select_terrorist |
CTestEffect | test_effect |
CBaseTrigger | trigger |
CTriggerActiveWeaponDetect | trigger_active_weapon_detect |
CTriggerSave | trigger_autosave |
CTriggerBombReset | trigger_bomb_reset |
CTriggerBrush | trigger_brush |
CTriggerBuoyancy | trigger_buoyancy |
CTriggerCallback | trigger_callback |
CChangeLevel | trigger_changelevel |
CTriggerDetectBulletFire | trigger_detect_bullet_fire |
CTriggerDetectExplosion | trigger_detect_explosion |
CTriggerFan | trigger_fan |
CFogTrigger | trigger_fog |
CTriggerGameEvent | trigger_game_event |
CTriggerGravity | trigger_gravity |
CTriggerHostageReset | trigger_hostage_reset |
CTriggerHurt | trigger_hurt |
CTriggerImpact | trigger_impact |
CTriggerLerpObject | trigger_lerp_object |
CTriggerLook | trigger_look |
CTriggerMultiple | trigger_multiple |
CTriggerOnce | trigger_once |
CTriggerPhysics | trigger_physics |
CTriggerProximity | trigger_proximity |
CTriggerPush | trigger_push |
CTriggerRemove | trigger_remove |
CServerRagdollTrigger | trigger_serverragdoll |
CTriggerSndSosOpvar | trigger_snd_sos_opvar |
CTriggerSoundscape | trigger_soundscape |
CTriggerTeleport | trigger_teleport |
CTriggerToggleSave | trigger_togglesave |
CTonemapTrigger | trigger_tonemap |
CTriggerVolume | trigger_transition |
CTriggerTripWire | trigger_tripwire |
CTripWireFireProjectile | tripwirefire_projectile |
CBaseViewModel | viewmodel |
CVoteController | vote_controller |
CWaterBullet | waterbullet |
CAK47 | weapon_ak47 |
CWeaponAug | weapon_aug |
CWeaponAWP | weapon_awp |
CBaseCSGrenade | weapon_basecsgrenade |
CWeaponBizon | weapon_bizon |
CBreachCharge | weapon_breachcharge |
CBumpMine | weapon_bumpmine |
CC4 | weapon_c4 |
CCSWeaponBase | weapon_cs_base |
CWeaponBaseItem | weapon_csbase |
CWeaponCZ75a | weapon_cz75a |
CDEagle | weapon_deagle |
CDecoyGrenade | weapon_decoy |
CWeaponElite | weapon_elite |
CWeaponFamas | weapon_famas |
CFists | weapon_fists |
CWeaponFiveSeven | weapon_fiveseven |
CFlashbang | weapon_flashbang |
CWeaponG3SG1 | weapon_g3sg1 |
CWeaponGalilAR | weapon_galilar |
CWeaponGlock | weapon_glock |
CItem_Healthshot | weapon_healthshot |
CHEGrenade | weapon_hegrenade |
CWeaponHKP2000 | weapon_hkp2000 |
CIncendiaryGrenade | weapon_incgrenade |
CKnife | weapon_knife |
CWeaponM249 | weapon_m249 |
CWeaponM4A1 | weapon_m4a1 |
CWeaponM4A1Silencer | weapon_m4a1_silencer |
CWeaponMAC10 | weapon_mac10 |
CWeaponMag7 | weapon_mag7 |
CMelee | weapon_melee |
CMolotovGrenade | weapon_molotov |
CWeaponMP5SD | weapon_mp5sd |
CWeaponMP7 | weapon_mp7 |
CWeaponMP9 | weapon_mp9 |
CWeaponNegev | weapon_negev |
CWeaponNOVA | weapon_nova |
CWeaponP250 | weapon_p250 |
CWeaponP90 | weapon_p90 |
CWeaponRevolver | weapon_revolver |
CWeaponSawedoff | weapon_sawedoff |
CWeaponSCAR20 | weapon_scar20 |
CWeaponSG556 | weapon_sg556 |
CWeaponShield | weapon_shield |
CSmokeGrenade | weapon_smokegrenade |
CWeaponSSG08 | weapon_ssg08 |
CTablet | weapon_tablet |
CSensorGrenade | weapon_tagrenade |
CWeaponTaser | weapon_taser |
CWeaponTec9 | weapon_tec9 |
CTripWireFire | weapon_tripwirefire |
CWeaponUMP45 | weapon_ump45 |
CWeaponUSPSilencer | weapon_usp_silencer |
CWeaponXM1014 | weapon_xm1014 |
CWeaponZoneRepulsor | weapon_zone_repulsor |
CEconWearable | wearable_item |
CCSGO_WingmanIntroCounterTerroristPosition | wingman_intro_counterterrorist |
CCSGO_WingmanIntroTerroristPosition | wingman_intro_terrorist |
CWorld | worldent |